public override void OnRelease() { this.bSyncType = 0; if (this.stCSSyncDt != null) { this.stCSSyncDt.Release(); this.stCSSyncDt = null; } }
public CSDT_GAMING_CSSYNCINFO() { this.stCSSyncDt = (CSDT_GAMING_CSSYNCUN)ProtocolObjectPool.Get(CSDT_GAMING_CSSYNCUN.CLASS_ID); }
public override void OnUse() { this.stCSSyncDt = (CSDT_GAMING_CSSYNCUN)ProtocolObjectPool.Get(CSDT_GAMING_CSSYNCUN.CLASS_ID); }