示例#1
0
        // Use this for initialization
        void Start()
        {
            //check session data from previous run
            //if there was an in progress game load the world state and set any asset flags for view assets
            //start concurrent loading of view assets for menu
            //display the main menu
            //start concurrent loading of game assets
            //wait for user input to change the game state and transition to corresponding loading screen/game world

            //TEST CODE
            worldSim = new WorldSim <UnityViewComponent, UnityWorldView>(this);
            WorldSim <UnityViewComponent, UnityWorldView> .GetDistance(null, null);

            //END TEST CODE
        }
示例#2
0
 public WorldSim(WV worldView)
 {
     this.worldView = worldView;
     instance       = this;
 }