// Use this for initialization void Start() { //check session data from previous run //if there was an in progress game load the world state and set any asset flags for view assets //start concurrent loading of view assets for menu //display the main menu //start concurrent loading of game assets //wait for user input to change the game state and transition to corresponding loading screen/game world //TEST CODE worldSim = new WorldSim <UnityViewComponent, UnityWorldView>(this); WorldSim <UnityViewComponent, UnityWorldView> .GetDistance(null, null); //END TEST CODE }
public WorldSim(WV worldView) { this.worldView = worldView; instance = this; }