// Start is called before the first frame update void Start() { data.Init(settings); if (isPlayScene) { settings.SetTestingValues(true, true, false); } StartCoroutine(UpdateTextureRoutine()); }
void Update() { settings.SetTestingValues(resize, grayScale, hollow); Display(); AreaHandler(); if (Input.GetKeyDown(KeyCode.R)) { ResetArea(); } PixelSlider(); CeilHandler(); }