示例#1
0
        public Plugin()
        {
            this.config = (Configuration)this.pluginInterface.GetPluginConfig() ?? new Configuration();
            this.config.Initialize(pluginInterface);

            this.ui = new PluginUI(this);

            this.pluginInterface.UiBuilder.Draw         += this.ui.Draw;
            this.pluginInterface.UiBuilder.OpenConfigUi += OpenSettingsMenu;

            this.commandManager.AddHandler(
                "/poal",
                new CommandInfo(this.OpenSettingsMenuCommand)
            {
                HelpMessage = "Opens the Oops, All Lalafells! settings menu.",
                ShowInHelp  = true
            }
                );

            var charaIsMountAddr =
                this.sigScanner.ScanText("40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 18 83 F8 08 75 08");

            PluginLog.Log($"Found IsMount address: {charaIsMountAddr.ToInt64():X}");
            this.charaMountedHook ??=
            new Hook <CharacterIsMount>(charaIsMountAddr, CharacterIsMountDetour);
            this.charaMountedHook.Enable();

            var charaInitAddr = this.sigScanner.ScanText(
                "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 48 8B F9 48 8B EA 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ??");

            PluginLog.Log($"Found Initialize address: {charaInitAddr.ToInt64():X}");
            this.charaInitHook ??=
            new Hook <CharacterInitialize>(charaInitAddr, CharacterInitializeDetour);
            this.charaInitHook.Enable();

            var flagSlotUpdateAddr =
                this.sigScanner.ScanText(
                    "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A");

            PluginLog.Log($"Found FlagSlotUpdate address: {flagSlotUpdateAddr.ToInt64():X}");
            this.flagSlotUpdateHook ??=
            new Hook <FlagSlotUpdate>(flagSlotUpdateAddr, FlagSlotUpdateDetour);
            this.flagSlotUpdateHook.Enable();

            // Trigger an initial refresh of all players
            RefreshAllPlayers();
        }
示例#2
0
        public void Initialize(DalamudPluginInterface pluginInterface)
        {
            this.pluginInterface = pluginInterface;

            this.config = (Configuration)this.pluginInterface.GetPluginConfig() ?? new Configuration();
            this.config.Initialize(pluginInterface);

            this.ui = new PluginUI(this);

            this.pluginInterface.UiBuilder.OnBuildUi      += this.ui.Draw;
            this.pluginInterface.UiBuilder.OnOpenConfigUi += OpenSettingsMenu;

            this.commandManager = new PluginCommandManager <Plugin>(this, this.pluginInterface);

            var charaMountedAddr =
                this.pluginInterface.TargetModuleScanner.ScanText("48 83 EC 28 48 8B 01 FF 50 18 83 F8 08 0F 94 C0");

            PluginLog.Log($"Found IsMounted address: {charaMountedAddr.ToInt64():X}");
            this.charaMountedHook ??=
            new Hook <CharacterIsMounted>(charaMountedAddr, new CharacterIsMounted(CharacterIsMountedDetour));
            this.charaMountedHook.Enable();

            var charaInitAddr = this.pluginInterface.TargetModuleScanner.ScanText(
                "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 48 8B F9 48 8B EA 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ??");

            PluginLog.Log($"Found Initialize address: {charaInitAddr.ToInt64():X}");
            this.charaInitHook ??=
            new Hook <CharacterInitialize>(charaInitAddr, new CharacterInitialize(CharacterInitializeDetour));
            this.charaInitHook.Enable();

            var flagSlotUpdateAddr =
                this.pluginInterface.TargetModuleScanner.ScanText(
                    "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A");

            PluginLog.Log($"Found FlagSlotUpdate address: {flagSlotUpdateAddr.ToInt64():X}");
            this.flagSlotUpdateHook ??=
            new Hook <FlagSlotUpdate>(flagSlotUpdateAddr, new FlagSlotUpdate(FlagSlotUpdateDetour));
            this.flagSlotUpdateHook.Enable();

            // Trigger an initial refresh of all players
            RefreshAllHumanoids();
        }