// Private interface private void Create_Player_Hands() { foreach ( var player_id in m_TurnSequence ) { CPlayerHand player_hand = new CPlayerHand(); for ( uint i = 0; i < CGameProperties.StartingHandSize; i++ ) { player_hand.Add_Card( m_Deck.Draw_Card() ); } m_PlayerHands.Add( player_id, player_hand ); } }