// Private interface
		private void Create_Player_Hands()
		{
			foreach ( var player_id in m_TurnSequence )
			{
				CPlayerHand player_hand = new CPlayerHand();
				for ( uint i = 0; i < CGameProperties.StartingHandSize; i++ )
				{
					player_hand.Add_Card( m_Deck.Draw_Card() );
				}

				m_PlayerHands.Add( player_id, player_hand );
			}
		}