示例#1
0
        private AnimDrawable LoadUpgrade(StructureObject structObj, int upgradeSlot, DrawProperties inheritProps)
        {
            string upgradeName = "";

            if (upgradeSlot == 0)
            {
                upgradeName = structObj.Upgrade1;
            }
            else if (upgradeSlot == 1)
            {
                upgradeName = structObj.Upgrade2;
            }
            else if (upgradeSlot == 2)
            {
                upgradeName = structObj.Upgrade3;
            }

            IniFile.IniSection upgradeRules = OwnerCollection.Rules.GetOrCreateSection(upgradeName);
            if (upgradeRules != null && upgradeRules.HasKey("Image"))
            {
                upgradeName = upgradeRules.ReadString("Image");
            }
            IniFile.IniSection upgradeArt = OwnerCollection.Art.GetOrCreateSection(upgradeName);
            if (upgradeArt != null && upgradeArt.HasKey("Image"))
            {
                upgradeName = upgradeArt.ReadString("Image");
            }

            IniFile.IniSection upgRules = OwnerCollection.Rules.GetOrCreateSection(upgradeName);
            IniFile.IniSection upgArt   = OwnerCollection.Art.GetOrCreateSection(upgradeName);
            AnimDrawable       upgrade  = new AnimDrawable(_config, _vfs, upgRules, upgArt);

            upgrade.OwnerCollection = OwnerCollection;
            upgrade.Props           = inheritProps;
            upgrade.LoadFromRules();
            upgrade.NewTheater     = this.NewTheater;
            upgrade.IsBuildingPart = true;
            string shpfilename = NewTheater ? OwnerCollection.ApplyNewTheaterIfNeeded(upgradeName, upgradeName + ".shp") : upgradeName + ".shp";

            upgrade.Shp = _vfs.Open <ShpFile>(shpfilename);
            Point powerupOffset = new Point(_powerupSlots[upgradeSlot].X, _powerupSlots[upgradeSlot].Y);

            upgrade.Props.Offset.Offset(powerupOffset);
            return(upgrade);
        }
示例#2
0
        private AnimDrawable LoadExtraImage(string extraImage, DrawProperties inheritProps)
        {
            string animSection = Art.ReadString(extraImage);

            if (animSection == "")
            {
                return(null);
            }

            IniFile.IniSection extraRules = OwnerCollection.Rules.GetOrCreateSection(animSection);
            IniFile.IniSection extraArt   = OwnerCollection.Art.GetOrCreateSection(animSection);
            var anim = new AnimDrawable(_config, _vfs, extraRules, extraArt);

            anim.OwnerCollection = OwnerCollection;
            anim.LoadFromRules();

            anim.NewTheater = this.NewTheater;

            if (extraArt.HasKey("YSortAdjust") || Art.HasKey(extraImage + "YSort") ||
                extraArt.HasKey("ZAdjust") || Art.HasKey(extraImage + "ZAdjust"))
            {
                anim.Props.SortIndex = extraArt.ReadInt("YSortAdjust", Art.ReadInt(extraImage + "YSort"))
                                       - extraArt.ReadInt("ZAdjust", Art.ReadInt(extraImage + "ZAdjust"));
            }
            else
            {
                anim.Props.SortIndex = inheritProps.SortIndex;
            }
            if (Art.HasKey(extraImage + "X") || Art.HasKey(extraImage + "Y"))
            {
                anim.Props.Offset = this.Props.Offset + new Size(Art.ReadInt(extraImage + "X"), Art.ReadInt(extraImage + "Y"));
            }
            else
            {
                anim.Props.Offset = inheritProps.Offset;
            }
            anim.Props.ZAdjust  = Art.ReadInt(extraImage + "ZAdjust");
            anim.IsBuildingPart = true;

            anim.Shp = _vfs.Open <ShpFile>(anim.GetFilename());
            return(anim);
        }
示例#3
0
        // Adds fire animations to a building. Supports custom-paletted animations.
        private void LoadFireAnimations()
        {
            // http://modenc.renegadeprojects.com/DamageFireTypes
            int f = 0;

            while (true)               // enumerate as many fires as are existing
            {
                string dfo = Art.ReadString("DamageFireOffset" + f++);
                if (dfo == "")
                {
                    break;
                }

                string[]           coords   = dfo.Split(new[] { ',', '.' }, StringSplitOptions.RemoveEmptyEntries);
                string             fireAnim = OwnerCollection.FireNames[Rand.Next(OwnerCollection.FireNames.Length)];
                IniFile.IniSection fireArt  = OwnerCollection.Art.GetOrCreateSection(fireAnim);

                var fire = new AnimDrawable(_config, _vfs, Rules, Art, _vfs.Open <ShpFile>(fireAnim + ".shp"));
                fire.Props.PaletteOverride = GetFireAnimPalette(fireArt);
                fire.Props.Offset          = new Point(Int32.Parse(coords[0]) + (_config.TileWidth / 2), Int32.Parse(coords[1]));
                fire.Props.FrameDecider    = FrameDeciders.RandomFrameDecider;
                _fires.Add(fire);
            }
        }
示例#4
0
        public override void Draw(GameObject obj, DrawingSurface ds, bool shadows = true)
        {
            if (InvisibleInGame)
            {
                return;
            }

            // RA2/YR building rubble
            if (obj is StructureObject && (obj as StructureObject).Health == 0 && _config.Engine >= EngineType.RedAlert2 && _baseShp.Shp != null)
            {
                ShpDrawable rubble = (ShpDrawable)_baseShp.Clone();
                rubble.Props = _baseShp.Props.Clone();
                rubble.Shp.Initialize();
                if (rubble.Shp.NumImages >= 8)
                {
                    rubble.Props.PaletteOverride = OwnerCollection.Palettes.IsoPalette;
                    rubble.Props.FrameDecider    = FrameDeciders.BuildingRubbleFrameDecider(rubble.Shp.NumImages);
                    if (shadows)
                    {
                        rubble.DrawShadow(obj, ds);
                    }
                    rubble.Draw(obj, ds, false);
                    return;
                }
            }

            bool isDamaged = false;
            bool isOnFire  = false;

            if (obj is StructureObject)
            {
                int health = (obj as StructureObject).Health;
                if (health <= _conditionYellowHealth)
                {
                    isDamaged = true;
                    if (health > _conditionRedHealth && _canBeOccupied && _techLevel < 1)
                    {
                        isDamaged = false;
                    }
                }
                _baseShp.Props.FrameDecider = FrameDeciders.BaseBuildingFrameDecider(isDamaged);

                if (_config.Engine >= EngineType.RedAlert2)
                {
                    if (isDamaged)
                    {
                        isOnFire = true;
                    }
                    if (health > _conditionRedHealth && _canBeOccupied)
                    {
                        isOnFire = false;
                    }
                }
            }

            var drawList = new List <Drawable>();

            drawList.Add(_baseShp);

            if (obj is StructureObject && isDamaged)
            {
                drawList.AddRange(_animsDamaged);
                if (isOnFire)
                {
                    drawList.AddRange(_fires);
                }
            }
            else
            {
                drawList.AddRange(_anims);
            }

            drawList.AddRange(SubDrawables);             // bib

            /* order:
             * ActiveAnims+Flat=yes
             * BibShape
             * ActiveAnims (+ZAdjust=0)
             * Building
             * ActiveAnims+ZAdjust=-32 */
            drawList = drawList.OrderBy(d => d.Flat ? -1 : 1).ThenBy(d => d.Props.SortIndex).ToList();

            foreach (var d in drawList)
            {
                if (shadows)
                {
                    d.DrawShadow(obj, ds);
                }
                d.Draw(obj, ds, false);
            }

            var strObj = obj as StructureObject;

            if (!strObj.Upgrade1.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up1 = LoadUpgrade(strObj, 0, Props.Clone());
                up1.Draw(obj, ds, false);
            }

            if (!strObj.Upgrade2.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up2 = LoadUpgrade(strObj, 1, Props.Clone());
                up2.Draw(obj, ds, false);
            }

            if (!strObj.Upgrade3.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up3 = LoadUpgrade(strObj, 2, Props.Clone());
                up3.Draw(obj, ds, false);
            }
        }