// Use this for initialization void Start() { //创建CLRSharp环境 env = new CLRSharp.CLRSharp_Environment(new LSharpLogger()); //加载L#模块 TextAsset dll = Resources.Load("Controller.dll") as TextAsset; TextAsset pdb = Resources.Load("Controller.pdb") as TextAsset; System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll.bytes); System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb.bytes); //env.LoadModule (msDll);//如果无符号是pdb的话,第二个参数传null env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider());//Pdb //env.LoadModule(msDll, msMdb, new Mono.Cecil.Mdb.MdbReaderProvider());//如果符号是Mdb格式 Debug.Log("LoadModule Controller.dll done."); //step01建立一个线程上下文,用来模拟L#的线程模型,每个线程创建一个即可。 CLRSharp.ThreadContext context = new CLRSharp.ThreadContext(env); Debug.Log("Create ThreadContext for L#."); //step02取得想要调用的L#类型 CLRSharp.ICLRType wantType = env.GetType("Controller.Entry");//用全名称,包括命名空间 Debug.Log("GetType:" + wantType.Name); //和反射代码中的Type.GetType相对应 //step03 静态调用 //得到类型上的一个函数,第一个参数是函数名字,第二个参数是函数的参数表,这是一个没有参数的函数 CLRSharp.IMethod method01 = wantType.GetMethod("Log", CLRSharp.MethodParamList.constEmpty()); method01.Invoke(context, null, null);//第三个参数是object[] 参数表,这个例子不需要参数 //这是个静态函数调用,对应到代码他就是HotFixCode.TestClass.Test1(); ////step04 成员调用 ////第二个测试程序是一个成员变量,所以先要创建实例 //CLRSharp.IMethod methodctor = wantType.GetMethod(".ctor", CLRSharp.MethodParamList.constEmpty());//取得构造函数 //object typeObj = methodctor.Invoke(context, null, null);//执行构造函数 ////这几行的作用对应到代码就约等于 HotFixCode.TestClass typeObj =new HotFixCode.TestClass(); //CLRSharp.IMethod method02 = wantType.GetMethod("Test2", CLRSharp.MethodParamList.constEmpty()); //method02.Invoke(context, typeObj, null); ////这两行的作用就相当于 typeOBj.Test2(); // //var list = CLRSharp.MethodParamList.Make(env.GetType(typeof(int)), env.GetType(typeof(string))); //CLRSharp.IMethod method03 = wantType.GetMethod("Test2", list); //method03.Invoke(context, typeObj, new object[] { 1234, "abcddd" }); ////这两行的作用就相当于 typeOBj.Test2(1234,"abcddd"); }
public FixUtil() { Debug.Log("Init Start"); list = new List <string>(); TextAsset txt = Resources.Load("HotFix.txt") as TextAsset; SetConfigData(txt.text); env = new CLRSharp.CLRSharp_Environment(new Logger()); TextAsset dll = Resources.Load("HotFix.dll") as TextAsset; TextAsset pdb = Resources.Load("HotFix.pdb") as TextAsset; System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll.bytes); System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb.bytes);//pdb可以不要。可以从streamingassets读入 env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider()); context = new CLRSharp.ThreadContext(env); Debug.Log("Init End"); }
public void Initialize() { env = new CLRSharp.CLRSharp_Environment(new Logger()); byte[] dll, pdb; if (Application.isEditor) { dll = FileUtil.ReadFileWithByte(AppPlatform.GetRawResourcesPath() + "Code/" + "HotFixCode.dll.bytes"); pdb = FileUtil.ReadFileWithByte(AppPlatform.GetRawResourcesPath() + "Code/" + "HotFixCode.pdb.bytes"); } else { dll = FileUtil.ReadFileWithByte(AppPlatform.GetRuntimePackagePath() + "Code/" + "HotFixCode.dll.bytes"); pdb = FileUtil.ReadFileWithByte(AppPlatform.GetRuntimePackagePath() + "Code/" + "HotFixCode.pdb.bytes"); } System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll); System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb); env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider()); context = new CLRSharp.ThreadContext(env); IsScriptInited = true; }
// Use this for initialization void Start() { env = new CLRSharp.CLRSharp_Environment(this); InitTest(); }
/// <summary> /// 初始化 /// </summary> /// <param name="dllstr">dll文件</param> public void init(TextAsset dllstr) { if (isInit) { throw new Exception("CLRSharpManager试图重复初始化,如果确信要这么做请在clear()后调用此方法"); } env = new CLRSharp_Environment(new Logger()); MemoryStream msDll = new MemoryStream(dllstr.bytes); MemoryStream msPdb = null; PdbReaderProvider pdbReaderProvider = null; #if UNITY_EDITOR TextAsset pdb = Resources.Load<TextAsset>(GameConstant.MODULES + ".pdb"); msPdb = new MemoryStream(pdb.bytes); pdbReaderProvider = new PdbReaderProvider(); #endif env.LoadModule(msDll, msPdb, pdbReaderProvider); //step01建立一个线程上下文,用来模拟L#的线程模型,每个线程创建一个即可。 context = new ThreadContext(env); }