Наследование: ICLRSharp_Environment
Пример #1
0
    // Use this for initialization
    void Start()
    {
        //创建CLRSharp环境
        env = new CLRSharp.CLRSharp_Environment(new LSharpLogger());

        //加载L#模块
        TextAsset dll = Resources.Load("Controller.dll") as TextAsset;
        TextAsset pdb = Resources.Load("Controller.pdb") as TextAsset;
        System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll.bytes);
        System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb.bytes);
        //env.LoadModule (msDll);//如果无符号是pdb的话,第二个参数传null
        env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider());//Pdb
        //env.LoadModule(msDll, msMdb, new Mono.Cecil.Mdb.MdbReaderProvider());//如果符号是Mdb格式
        Debug.Log("LoadModule Controller.dll done.");

        //step01建立一个线程上下文,用来模拟L#的线程模型,每个线程创建一个即可。
        CLRSharp.ThreadContext context = new CLRSharp.ThreadContext(env);
        Debug.Log("Create ThreadContext for L#.");

        //step02取得想要调用的L#类型
        CLRSharp.ICLRType wantType = env.GetType("Controller.Entry");//用全名称,包括命名空间
        Debug.Log("GetType:" + wantType.Name);
        //和反射代码中的Type.GetType相对应

        //step03 静态调用
        //得到类型上的一个函数,第一个参数是函数名字,第二个参数是函数的参数表,这是一个没有参数的函数
        CLRSharp.IMethod method01 = wantType.GetMethod("Log", CLRSharp.MethodParamList.constEmpty());
        method01.Invoke(context, null, null);//第三个参数是object[] 参数表,这个例子不需要参数
        //这是个静态函数调用,对应到代码他就是HotFixCode.TestClass.Test1();

        ////step04 成员调用
        ////第二个测试程序是一个成员变量,所以先要创建实例
        //CLRSharp.IMethod methodctor = wantType.GetMethod(".ctor", CLRSharp.MethodParamList.constEmpty());//取得构造函数
        //object typeObj = methodctor.Invoke(context, null, null);//执行构造函数
        ////这几行的作用对应到代码就约等于 HotFixCode.TestClass typeObj =new HotFixCode.TestClass();
        //CLRSharp.IMethod method02 = wantType.GetMethod("Test2", CLRSharp.MethodParamList.constEmpty());
        //method02.Invoke(context, typeObj, null);
        ////这两行的作用就相当于 typeOBj.Test2();
        //
        //var list = CLRSharp.MethodParamList.Make(env.GetType(typeof(int)), env.GetType(typeof(string)));
        //CLRSharp.IMethod method03 = wantType.GetMethod("Test2", list);
        //method03.Invoke(context, typeObj, new object[] { 1234, "abcddd" });
        ////这两行的作用就相当于 typeOBj.Test2(1234,"abcddd");
    }
Пример #2
0
    public FixUtil()
    {
        Debug.Log("Init Start");

        list = new List <string>();
        TextAsset txt = Resources.Load("HotFix.txt") as TextAsset;

        SetConfigData(txt.text);


        env = new CLRSharp.CLRSharp_Environment(new Logger());
        TextAsset dll = Resources.Load("HotFix.dll") as TextAsset;
        TextAsset pdb = Resources.Load("HotFix.pdb") as TextAsset;

        System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll.bytes);
        System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb.bytes);//pdb可以不要。可以从streamingassets读入
        env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider());
        context = new CLRSharp.ThreadContext(env);

        Debug.Log("Init End");
    }
Пример #3
0
    public void Initialize()
    {
        env = new CLRSharp.CLRSharp_Environment(new Logger());
        byte[] dll, pdb;
        if (Application.isEditor)
        {
            dll = FileUtil.ReadFileWithByte(AppPlatform.GetRawResourcesPath() + "Code/" + "HotFixCode.dll.bytes");
            pdb = FileUtil.ReadFileWithByte(AppPlatform.GetRawResourcesPath() + "Code/" + "HotFixCode.pdb.bytes");
        }
        else
        {
            dll = FileUtil.ReadFileWithByte(AppPlatform.GetRuntimePackagePath() + "Code/" + "HotFixCode.dll.bytes");
            pdb = FileUtil.ReadFileWithByte(AppPlatform.GetRuntimePackagePath() + "Code/" + "HotFixCode.pdb.bytes");
        }

        System.IO.MemoryStream msDll = new System.IO.MemoryStream(dll);
        System.IO.MemoryStream msPdb = new System.IO.MemoryStream(pdb);

        env.LoadModule(msDll, msPdb, new Mono.Cecil.Pdb.PdbReaderProvider());
        context        = new CLRSharp.ThreadContext(env);
        IsScriptInited = true;
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     env = new CLRSharp.CLRSharp_Environment(this);
     InitTest();
 }
Пример #5
0
        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="dllstr">dll文件</param>
        public void init(TextAsset dllstr)
        {
            if (isInit)
            {
                throw new Exception("CLRSharpManager试图重复初始化,如果确信要这么做请在clear()后调用此方法");
            }

            env = new CLRSharp_Environment(new Logger());
            MemoryStream msDll = new MemoryStream(dllstr.bytes);
            MemoryStream msPdb = null;
            PdbReaderProvider pdbReaderProvider = null;
            #if UNITY_EDITOR
            TextAsset pdb = Resources.Load<TextAsset>(GameConstant.MODULES + ".pdb");
            msPdb = new MemoryStream(pdb.bytes);
            pdbReaderProvider = new PdbReaderProvider();
            #endif
            env.LoadModule(msDll, msPdb, pdbReaderProvider);

            //step01建立一个线程上下文,用来模拟L#的线程模型,每个线程创建一个即可。
            context = new ThreadContext(env);
        }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     env = new CLRSharp.CLRSharp_Environment(this);
     InitTest();
 }