public static void MountHorse(CLRScriptBase script, uint Character, uint Horse) { if (!isWarhorse.ContainsKey(Character)) isWarhorse.Add(Character, true); string cloakResRef; switch(script.GetTag(Horse)) { case "abr_cr_an_horse01": cloakResRef = "acr_ooc_horse01"; isWarhorse[Character] = true; break; case "abr_cr_an_horse02": cloakResRef = "acr_ooc_horse02"; isWarhorse[Character] = true; break; case "abr_cr_an_horse03": cloakResRef = "acr_ooc_horse03"; isWarhorse[Character] = true; break; default: cloakResRef = "acr_ooc_horse03"; isWarhorse[Character] = true; break; } uint horseCloak = script.CreateItemOnObject(cloakResRef, Character, 1, "", CLRScriptBase.FALSE); if (script.GetLocalInt(Horse, ACR_IS_WARHORSE) == 1) { script.RemoveHenchman(Character, Horse); script.SetLocalInt(horseCloak, ACR_IS_WARHORSE, 1); } script.SetLocalInt(horseCloak, ACR_HORSE_ID, script.GetLocalInt(Horse, ACR_HORSE_ID)); script.SetLocalInt(horseCloak, ACR_HORSE_HP, script.GetCurrentHitPoints(Horse)); uint equippedCloak = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_CLOAK, Character); if (script.GetIsObjectValid(equippedCloak) == CLRScriptBase.TRUE) { foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(equippedCloak)) { // copying property duration type prevents us from turning temporary properties into // permanent ones. But because we don't know how long the non-permanent ones have left, // we pretty much have to assign them with the expectation that they immediately expire. script.AddItemProperty(script.GetItemPropertyDurationType(prop), prop, horseCloak, 0.0f); } script.SetFirstName(horseCloak, script.GetName(equippedCloak) + "(( Horse Appearance ))"); script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyWeightReduction(CLRScriptBase.IP_CONST_REDUCEDWEIGHT_80_PERCENT), horseCloak, 0.0f); } script.SetPlotFlag(horseCloak, CLRScriptBase.TRUE); script.SetPlotFlag(Horse, CLRScriptBase.FALSE); script.AssignCommand(Horse, delegate { script.SetIsDestroyable(CLRScriptBase.TRUE, CLRScriptBase.FALSE, CLRScriptBase.FALSE); }); script.AssignCommand(Horse, delegate { script.DestroyObject(Horse, 0.0f, CLRScriptBase.FALSE); }); script.AssignCommand(Character, delegate { script.ActionEquipItem(horseCloak, CLRScriptBase.INVENTORY_SLOT_CLOAK); }); if (!isWarhorse[Character]) script.DelayCommand(6.0f, delegate { RidingHeartbeat(script, Character); }); }
private static void HandleTrapDetected(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint detector) { trap.Detected = true; NWEffect vfx = s.SupernaturalEffect(s.EffectNWN2SpecialEffectFile(trap.TrapTriggerVFX, OBJECT_INVALID, s.Vector(0.0f, 0.0f, 0.0f))); s.ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, s.GetObjectByTag(trap.Tag, 0), 0.0f); uint detectWidget = s.CreateObject(OBJECT_TYPE_PLACEABLE, "acr_trap_disarm", s.GetLocation(detector), TRUE, trap.Tag + "_"); if (!String.IsNullOrEmpty(trap.Description)) { s.SetDescription(detectWidget, trap.Description); } s.SetFirstName(detectWidget, String.Format("Disarm the {0} trap", trap.SpellTrap ? "Spell" : "Mechanical")); // If they clicked to walk, let's stop them from walking into the hazard they just found. if (s.GetCurrentAction(detector) == ACTION_MOVETOPOINT) { s.AssignCommand(detector, delegate { s.ClearAllActions(0); }); } s.PlaySound("alert", FALSE); s.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, s.SupernaturalEffect(s.EffectNWN2SpecialEffectFile("fx_bang", detector, s.Vector(0.0f,0.0f,0.0f))), detector, 6.0f); s.SendMessageToPC(detector, "You spot a trap!"); }
public static int NewWand(CLRScriptBase script, int maxValue) { if (maxValue < 375) { return 0; } int wandValue = 0; uint scrollSource = OBJECT_INVALID; if (maxValue >= 21000) { switch (Generation.rand.Next(5)) { case 0: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level4Scrolls[Generation.rand.Next(GenerateScroll.Level4Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 21000; break; case 1: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 11250; break; case 2: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 4500; break; case 3: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 750; break; case 4: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 375; break; } } else if (maxValue >= 11250) { switch (Generation.rand.Next(4)) { case 0: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 11250; break; case 1: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 4500; break; case 2: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 750; break; case 3: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 375; break; } } else if (maxValue >= 4500) { switch (Generation.rand.Next(3)) { case 0: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 4500; break; case 1: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 750; break; case 2: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 375; break; } } else if (maxValue >= 750) { switch (Generation.rand.Next(2)) { case 0: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 750; break; case 1: wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 375; break; } } else if (maxValue >= 375) { wandNumber++; scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE); wandValue = 375; } uint wandItem = script.CreateItemOnObject(wandResRef, script.OBJECT_SELF, 1, script.GetTag(scrollSource) + wandNumber.ToString(), FALSE); script.SetItemCharges(wandItem, 50); string wandName = script.GetFirstName(scrollSource); wandName.Replace("Scroll", "Wand"); script.SetFirstName(wandItem, wandName); foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(scrollSource)) { if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_CAST_SPELL) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(script.GetItemPropertySubType(prop), IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE), wandItem, 0.0f); } else if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_USE_LIMITATION_CLASS) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(script.GetItemPropertySubType(prop)), wandItem, 0.0f); } } script.DestroyObject(scrollSource, 0.0f, FALSE); return wandValue; }
public static int NewStaff(CLRScriptBase script, int maxValue) { #region Check if collections need to be loaded. Load them if so if (FireSpells[IP_CONST_CASTSPELL_BURNING_HANDS_2] == 0) { FireSpells = convertToStaffPrice(FireSpells); ColdSpells = convertToStaffPrice(ColdSpells); AcidSpells = convertToStaffPrice(AcidSpells); ElectricSpells = convertToStaffPrice(ElectricSpells); SoundSpells = convertToStaffPrice(SoundSpells); PhysicalAttackSpells = convertToStaffPrice(PhysicalAttackSpells); ForceSpells = convertToStaffPrice(ForceSpells); MoraleSpells = convertToStaffPrice(MoraleSpells); AntimoraleSpells = convertToStaffPrice(AntimoraleSpells); MindControlSpells = convertToStaffPrice(MindControlSpells); PerceptionSpells = convertToStaffPrice(PerceptionSpells); PhysicalSpells = convertToStaffPrice(PhysicalSpells); MentalSpells = convertToStaffPrice(MentalSpells); Transmutations = convertToStaffPrice(Transmutations); AntiMagicSpells = convertToStaffPrice(AntiMagicSpells); IllusionSpells = convertToStaffPrice(IllusionSpells); DeathSpells = convertToStaffPrice(DeathSpells); EvilSpells = convertToStaffPrice(EvilSpells); GoodSpells = convertToStaffPrice(GoodSpells); ProtectionSpells = convertToStaffPrice(ProtectionSpells); HealingSpells = convertToStaffPrice(HealingSpells); SummonSpells = convertToStaffPrice(SummonSpells); } #endregion Dictionary<int, int> currentAvailableSpells = new Dictionary<int,int>(); List<string> possibleNames = new List<string>(); #region Get Starting Collections switch (Generation.rand.Next(22)) { case 0: copyDictionary(FireSpells, currentAvailableSpells); copyList(FireNames, possibleNames); break; case 1: copyDictionary(ColdSpells, currentAvailableSpells); copyList(ColdNames, possibleNames); break; case 2: copyDictionary(AcidSpells, currentAvailableSpells); copyList(AcidNames, possibleNames); break; case 3: copyDictionary(ElectricSpells, currentAvailableSpells); copyList(ElectricNames, possibleNames); break; case 4: copyDictionary(SoundSpells, currentAvailableSpells); copyList(SoundNames, possibleNames); break; case 5: copyDictionary(PhysicalAttackSpells, currentAvailableSpells); copyList(PhysicalAttackNames, possibleNames); break; case 6: copyDictionary(ForceSpells, currentAvailableSpells); copyList(ForceNames, possibleNames); break; case 7: copyDictionary(MoraleSpells, currentAvailableSpells); copyList(MoraleNames, possibleNames); break; case 8: copyDictionary(AntimoraleSpells, currentAvailableSpells); copyList(AntimoraleNames, possibleNames); break; case 9: copyDictionary(MindControlSpells, currentAvailableSpells); copyList(MindControlNames, possibleNames); break; case 10: copyDictionary(PerceptionSpells, currentAvailableSpells); copyList(PerceptionNames, possibleNames); break; case 11: copyDictionary(PhysicalSpells, currentAvailableSpells); copyList(PhysicalNames, possibleNames); break; case 12: copyDictionary(MentalSpells, currentAvailableSpells); copyList(MentalNames, possibleNames); break; case 13: copyDictionary(Transmutations, currentAvailableSpells); copyList(TransmutNames, possibleNames); break; case 14: copyDictionary(AntiMagicSpells, currentAvailableSpells); copyList(AntiMagicNames, possibleNames); break; case 15: copyDictionary(IllusionSpells, currentAvailableSpells); copyList(IllusionNames, possibleNames); break; case 16: copyDictionary(DeathSpells, currentAvailableSpells); copyList(DeathNames, possibleNames); break; case 17: copyDictionary(EvilSpells, currentAvailableSpells); copyList(EvilNames, possibleNames); break; case 18: copyDictionary(GoodSpells, currentAvailableSpells); copyList(GoodNames, possibleNames); break; case 19: copyDictionary(ProtectionSpells, currentAvailableSpells); copyList(ProtectionNames, possibleNames); break; case 20: copyDictionary(HealingSpells, currentAvailableSpells); copyList(HealingNames, possibleNames); break; case 21: copyDictionary(SummonSpells, currentAvailableSpells); copyList(SummonNames, possibleNames); break; } if (currentAvailableSpells.Count == 0 || possibleNames.Count == 0) { return 0; } #endregion #region Select Spells from Collections Based on Price Dictionary<int, int> SelectedSpells = new Dictionary<int, int>(); List<int> SelectedPrices = new List<int>(); int currentCharges = 5; int maxSpellValue = maxValue; while (true) { List<int> spellsToRemove = new List<int>(); foreach (int spell in currentAvailableSpells.Keys) { if (((currentAvailableSpells[spell] * 50) / currentCharges) > maxValue || currentAvailableSpells[spell] > maxSpellValue) { spellsToRemove.Add(spell); } } foreach (int spell in spellsToRemove) { currentAvailableSpells.Remove(spell); } if (currentAvailableSpells.Count == 0) { if(SelectedSpells.Count == 0) { return 0; } else { break; } } List<int> spellOptions = new List<int>(); foreach (int key in currentAvailableSpells.Keys) { spellOptions.Add(key); } int spellSelection = spellOptions[Generation.rand.Next(spellOptions.Count)]; switch (currentCharges) { case 1: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 50); currentCharges--; break; case 2: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 25); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 25; currentCharges--; break; case 3: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 16); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 16; currentCharges--; break; case 4: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 12); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 12; currentCharges--; break; case 5: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_5_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 10); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 10; currentCharges--; break; } if (currentCharges == 0) { break; } } #endregion #region Sum Predicted Values of Properties SelectedPrices.Sort(); int value = SelectedPrices[0]; if (SelectedPrices.Count > 1) { value += (SelectedPrices[1] * 3 / 4); } if (SelectedPrices.Count > 2) { value += (SelectedPrices[2] / 2); } if (SelectedPrices.Count > 3) { value += (SelectedPrices[3] / 2); } if (SelectedPrices.Count > 4) { value += (SelectedPrices[4] / 2); } #endregion #region Build the Actual Staff uint staff = script.CreateItemOnObject(GenerateWeapon.WeaponResrefs[BASE_ITEM_QUARTERSTAFF], script.OBJECT_SELF, 1, "", FALSE); script.SetItemCharges(staff, 50); List<int> classRestrictions = new List<int>(); foreach (KeyValuePair<int, int> Spell in SelectedSpells) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(Spell.Key, Spell.Value), staff, 0.0f); if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.BardLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_BARD)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_BARD), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_BARD); } if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.ClericLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_CLERIC)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_CLERIC), staff, 0.0f); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_FAVORED_SOUL), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_CLERIC); } if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.DruidLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_DRUID)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_DRUID), staff, 0.0f); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_SPIRIT_SHAMAN), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_DRUID); } if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.WizardLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_WIZARD)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_WIZARD), staff, 0.0f); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_SORCERER), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_WIZARD); } if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.PaladinLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_PALADIN)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_PALADIN), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_PALADIN); } if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.RangerLevel >= 0 && !classRestrictions.Contains(IP_CONST_CLASS_RANGER)) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_RANGER), staff, 0.0f); classRestrictions.Add(IP_CONST_CLASS_RANGER); } } script.SetFirstName(staff, String.Format(possibleNames[Generation.rand.Next(possibleNames.Count)], "Staff")); Pricing.CalculatePrice(script, staff); #endregion return value; }
public static int NewBelt(CLRScriptBase script, int maxValue) { List<int> selectableAbilities = new List<int>(); foreach (KeyValuePair<int, int> prop in PrimaryAmuletAbility) { if (prop.Value <= maxValue) { selectableAbilities.Add(prop.Key); } } if (selectableAbilities.Count == 0) { return 0; } int selectedAbility = selectableAbilities[Generation.rand.Next(selectableAbilities.Count)]; uint belt = script.CreateItemOnObject("zitem_belt", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Belt of Shielding case ITEM_PROPERTY_AC_BONUS: { if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), belt, 0.0f); script.SetFirstName(belt, "Belt of Shielding +5"); Pricing.CalculatePrice(script, belt); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), belt, 0.0f); script.SetFirstName(belt, "Belt of Shielding +4"); Pricing.CalculatePrice(script, belt); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), belt, 0.0f); script.SetFirstName(belt, "Belt of Shielding +3"); Pricing.CalculatePrice(script, belt); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), belt, 0.0f); script.SetFirstName(belt, "Belt of Shielding +2"); Pricing.CalculatePrice(script, belt); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), belt, 0.0f); script.SetFirstName(belt, "Belt of Shielding +1"); Pricing.CalculatePrice(script, belt); return 2000; } else { return 0; } } #endregion #region Ability Bonus case ITEM_PROPERTY_ABILITY_BONUS: { int ability = AbilityScores[Generation.rand.Next(AbilityScores.Count)]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 6), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +6"); Pricing.CalculatePrice(script, belt); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 5), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +5"); Pricing.CalculatePrice(script, belt); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 4), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +4"); Pricing.CalculatePrice(script, belt); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 3), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +3"); Pricing.CalculatePrice(script, belt); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 2), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +2"); Pricing.CalculatePrice(script, belt); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 1), belt, 0.0f); script.SetFirstName(belt, AbilityScoreNames[ability] + " +1"); Pricing.CalculatePrice(script, belt); return 1000; } else { return 0; } } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), belt, 0.0f); script.SetFirstName(belt, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, belt); return AvailableImmunities[selectedImmunity]; } #endregion #region Skill Bonuses case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(belt, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +10"); Pricing.CalculatePrice(script, belt); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +9"); Pricing.CalculatePrice(script, belt); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +8"); Pricing.CalculatePrice(script, belt); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +7"); Pricing.CalculatePrice(script, belt); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +6"); Pricing.CalculatePrice(script, belt); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +5"); Pricing.CalculatePrice(script, belt); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +4"); Pricing.CalculatePrice(script, belt); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +3"); Pricing.CalculatePrice(script, belt); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +2"); Pricing.CalculatePrice(script, belt); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), belt, 0.0f); script.SetFirstName(belt, script.GetName(belt) + " +1"); Pricing.CalculatePrice(script, belt); return 100; } break; } #endregion } script.DestroyObject(belt, 0.0f, FALSE); return 0; }
public static int NewRod(CLRScriptBase script, int maxValue) { #region Check if collections need to be loaded. Load them if so if (FireSpells.Count == 0) { convertToRodPrice(GenerateStaff.FireSpells, FireSpells); convertToRodPrice(GenerateStaff.ColdSpells, ColdSpells); convertToRodPrice(GenerateStaff.AcidSpells, AcidSpells); convertToRodPrice(GenerateStaff.ElectricSpells, ElectricSpells); convertToRodPrice(GenerateStaff.SoundSpells, SoundSpells); convertToRodPrice(GenerateStaff.PhysicalAttackSpells, PhysicalAttackSpells); convertToRodPrice(GenerateStaff.ForceSpells, ForceSpells); convertToRodPrice(GenerateStaff.MoraleSpells, MoraleSpells); convertToRodPrice(GenerateStaff.AntimoraleSpells, AntimoraleSpells); convertToRodPrice(GenerateStaff.MindControlSpells, MindControlSpells); convertToRodPrice(GenerateStaff.PerceptionSpells, PerceptionSpells); convertToRodPrice(GenerateStaff.PhysicalSpells, PhysicalSpells); convertToRodPrice(GenerateStaff.MentalSpells, MentalSpells); convertToRodPrice(GenerateStaff.Transmutations, Transmutations); convertToRodPrice(GenerateStaff.AntiMagicSpells, AntiMagicSpells); convertToRodPrice(GenerateStaff.IllusionSpells, IllusionSpells); convertToRodPrice(GenerateStaff.DeathSpells, DeathSpells); convertToRodPrice(GenerateStaff.EvilSpells, EvilSpells); convertToRodPrice(GenerateStaff.GoodSpells, GoodSpells); convertToRodPrice(GenerateStaff.ProtectionSpells, ProtectionSpells); convertToRodPrice(GenerateStaff.HealingSpells, HealingSpells); convertToRodPrice(GenerateStaff.SummonSpells, SummonSpells); } #endregion Dictionary<int, int> currentAvailableSpells = new Dictionary<int,int>(); List<string> possibleNames = new List<string>(); #region Get Starting Collections switch (Generation.rand.Next(22)) { case 0: GenerateStaff.copyDictionary(FireSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.FireNames, possibleNames); break; case 1: GenerateStaff.copyDictionary(ColdSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.ColdNames, possibleNames); break; case 2: GenerateStaff.copyDictionary(AcidSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.AcidNames, possibleNames); break; case 3: GenerateStaff.copyDictionary(ElectricSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.ElectricNames, possibleNames); break; case 4: GenerateStaff.copyDictionary(SoundSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.SoundNames, possibleNames); break; case 5: GenerateStaff.copyDictionary(PhysicalAttackSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.PhysicalAttackNames, possibleNames); break; case 6: GenerateStaff.copyDictionary(ForceSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.ForceNames, possibleNames); break; case 7: GenerateStaff.copyDictionary(MoraleSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.MoraleNames, possibleNames); break; case 8: GenerateStaff.copyDictionary(AntimoraleSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.AntimoraleNames, possibleNames); break; case 9: GenerateStaff.copyDictionary(MindControlSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.MindControlNames, possibleNames); break; case 10: GenerateStaff.copyDictionary(PerceptionSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.PerceptionNames, possibleNames); break; case 11: GenerateStaff.copyDictionary(PhysicalSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.PhysicalNames, possibleNames); break; case 12: GenerateStaff.copyDictionary(MentalSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.MentalNames, possibleNames); break; case 13: GenerateStaff.copyDictionary(Transmutations, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.TransmutNames, possibleNames); break; case 14: GenerateStaff.copyDictionary(AntiMagicSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.AntiMagicNames, possibleNames); break; case 15: GenerateStaff.copyDictionary(IllusionSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.IllusionNames, possibleNames); break; case 16: GenerateStaff.copyDictionary(DeathSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.DeathNames, possibleNames); break; case 17: GenerateStaff.copyDictionary(EvilSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.EvilNames, possibleNames); break; case 18: GenerateStaff.copyDictionary(GoodSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.GoodNames, possibleNames); break; case 19: GenerateStaff.copyDictionary(ProtectionSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.ProtectionNames, possibleNames); break; case 20: GenerateStaff.copyDictionary(HealingSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.HealingNames, possibleNames); break; case 21: GenerateStaff.copyDictionary(SummonSpells, currentAvailableSpells); GenerateStaff.copyList(GenerateStaff.SummonNames, possibleNames); break; } if (currentAvailableSpells.Count == 0 || possibleNames.Count == 0) { return 0; } #endregion #region Select Spells from Collections Based on Price Dictionary<int, int> SelectedSpells = new Dictionary<int, int>(); List<int> SelectedPrices = new List<int>(); int currentCharges = 5; int maxSpellValue = maxValue; while (true) { List<int> spellsToRemove = new List<int>(); foreach (int spell in currentAvailableSpells.Keys) { if (((currentAvailableSpells[spell] * 50) / currentCharges) > maxValue || currentAvailableSpells[spell] > maxSpellValue) { spellsToRemove.Add(spell); } } foreach (int spell in spellsToRemove) { currentAvailableSpells.Remove(spell); } if (currentAvailableSpells.Count == 0) { if(SelectedSpells.Count == 0) { return 0; } else { break; } } List<int> spellOptions = new List<int>(); foreach (int key in currentAvailableSpells.Keys) { spellOptions.Add(key); } int spellSelection = spellOptions[Generation.rand.Next(spellOptions.Count)]; switch (currentCharges) { case 1: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 50); currentCharges--; break; case 2: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 25); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 25; currentCharges--; break; case 3: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 16); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 16; currentCharges--; break; case 4: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 12); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 12; currentCharges--; break; case 5: SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_5_CHARGES_PER_USE); SelectedPrices.Add(currentAvailableSpells[spellSelection] * 10); maxSpellValue = currentAvailableSpells[spellSelection] - 1; maxValue -= currentAvailableSpells[spellSelection] * 10; currentCharges--; break; } if (currentCharges == 0) { break; } } #endregion #region Sum Predicted Values of Properties SelectedPrices.Sort(); int value = SelectedPrices[0]; if (SelectedPrices.Count > 1) { value += (SelectedPrices[1] * 3 / 4); } if (SelectedPrices.Count > 2) { value += (SelectedPrices[2] / 2); } if (SelectedPrices.Count > 3) { value += (SelectedPrices[3] / 2); } if (SelectedPrices.Count > 4) { value += (SelectedPrices[4] / 2); } #endregion #region Build the Actual Staff uint staff = script.CreateItemOnObject(GenerateWeapon.WeaponResrefs[BASE_ITEM_LIGHTMACE], script.OBJECT_SELF, 1, "", FALSE); script.SetItemCharges(staff, 50); foreach (KeyValuePair<int, int> Spell in SelectedSpells) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(Spell.Key, Spell.Value), staff, 0.0f); } script.SetFirstName(staff, String.Format(possibleNames[Generation.rand.Next(possibleNames.Count)], "Rod")); Pricing.CalculatePrice(script, staff); #endregion return value; }
public static void CalculatePrice(CLRScriptBase script, uint target) { #region Reject to Price Objects Which Can't or Shouldn't be Priced if (script.GetObjectType(target) != OBJECT_TYPE_ITEM) { return; } int itemType = script.GetBaseItemType(target); if (GetIsOOCItem(itemType)) { return; } #endregion #region Find out What the Item Should be Worth int targetValue = 0; if (GetIsWeapon(itemType) || GetIsAmmunition(itemType)) { targetValue = GetWeaponPrice(script, target); } else if (GetIsArmor(itemType)) { targetValue = GetArmorPrice(script, target); } else { targetValue = GetWonderousPrice(script, target); } #endregion #region Early Return for Illegal and Custom-Scripted Items if (targetValue == -1) { // We can't price this item, because it's illegal. script.SetFirstName(target, "(Illegal) " + script.GetName(target)); return; } else if (targetValue == -2) { return; } #endregion #region Determine if the Item Requires Adjustment, and Adjust if Necessary bool isPlot = false; bool isUnidentified = false; if (script.GetLocalInt(target, localVarName) == pricingVersion) { // We've already used this logic to price this item. We have nothing to add. return; } if (script.GetPlotFlag(target) == TRUE) { script.SetPlotFlag(target, FALSE); isPlot = true; } if (script.GetIdentified(target) == FALSE) { script.SetIdentified(target, TRUE); isUnidentified = true; } int currentValue = script.GetGoldPieceValue(target); if (script.GetItemStackSize(target) > 1) { currentValue /= script.GetItemStackSize(target); } if (currentValue != targetValue) { script.StoreCampaignObject(ItemChangeDBName, PriceChangeVarName, target, script.OBJECT_SELF); if (ALFA.Shared.Modules.InfoStore.ModifiedGff.Keys.Contains(PriceChangeVarName)) { if (ALFA.Shared.Modules.InfoStore.ModifiedGff[PriceChangeVarName].TopLevelStruct["ModifyCost"].ValueInt == 0 || targetValue > currentValue || script.GetLocalInt(target, localVarName) != 0) { // We only want to adjust the price if either a) no effort to control the item's price has been made or // b) the item is actually less valuable than the current price reads. Artificial inflations of price are // legal in ALFA. // Also, if this item was priced automatically, we want to be able to correct it. script.SetLocalInt(target, localVarName, pricingVersion); AdjustPrice(script, target, targetValue - currentValue); } } } if (isPlot) { script.SetPlotFlag(target, TRUE); } if (isUnidentified) { script.SetIdentified(target, FALSE); } #endregion }
public static int NewBoots(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint Boots = script.CreateItemOnObject("zitem_boot2", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Boots of Ability Boosts case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), Boots, 0.0f); script.SetFirstName(Boots, name + " +6"); Pricing.CalculatePrice(script, Boots); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), Boots, 0.0f); script.SetFirstName(Boots, name + " +5"); Pricing.CalculatePrice(script, Boots); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), Boots, 0.0f); script.SetFirstName(Boots, name + " +4"); Pricing.CalculatePrice(script, Boots); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), Boots, 0.0f); script.SetFirstName(Boots, name + " +3"); Pricing.CalculatePrice(script, Boots); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), Boots, 0.0f); script.SetFirstName(Boots, name + " +2"); Pricing.CalculatePrice(script, Boots); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), Boots, 0.0f); script.SetFirstName(Boots, name + " +1"); Pricing.CalculatePrice(script, Boots); return 1000; } else { return 0; } } #endregion #region Freedom of Movement case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT: { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), Boots, 0.0f); script.SetFirstName(Boots, "Boots of Freedom"); Pricing.CalculatePrice(script, Boots); return 40000; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), Boots, 0.0f); script.SetFirstName(Boots, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, Boots); return AvailableImmunities[selectedImmunity]; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(Boots, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +10"); Pricing.CalculatePrice(script, Boots); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +9"); Pricing.CalculatePrice(script, Boots); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +8"); Pricing.CalculatePrice(script, Boots); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +7"); Pricing.CalculatePrice(script, Boots); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +6"); Pricing.CalculatePrice(script, Boots); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +5"); Pricing.CalculatePrice(script, Boots); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +4"); Pricing.CalculatePrice(script, Boots); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +3"); Pricing.CalculatePrice(script, Boots); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +2"); Pricing.CalculatePrice(script, Boots); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), Boots, 0.0f); script.SetFirstName(Boots, script.GetName(Boots) + " +1"); Pricing.CalculatePrice(script, Boots); return 100; } else { return 0; } } #endregion } script.DestroyObject(Boots, 0.0f, FALSE); return 0; }
public static int NewRing(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint ring = script.CreateItemOnObject("nw_it_mring021", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Rings of Deflection case ITEM_PROPERTY_AC_BONUS: { string name = AbilityNames[selectedAbility]; if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), ring, 0.0f); script.SetFirstName(ring, name + " +5"); Pricing.CalculatePrice(script, ring); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), ring, 0.0f); script.SetFirstName(ring, name + " +4"); Pricing.CalculatePrice(script, ring); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), ring, 0.0f); script.SetFirstName(ring, name + " +3"); Pricing.CalculatePrice(script, ring); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), ring, 0.0f); script.SetFirstName(ring, name + " +2"); Pricing.CalculatePrice(script, ring); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), ring, 0.0f); script.SetFirstName(ring, name + " +1"); Pricing.CalculatePrice(script, ring); return 2000; } else { return 0; } } #endregion #region Rings of Ability Scores case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), ring, 0.0f); script.SetFirstName(ring, name + " +6"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), ring, 0.0f); script.SetFirstName(ring, name + " +5"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), ring, 0.0f); script.SetFirstName(ring, name + " +4"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), ring, 0.0f); script.SetFirstName(ring, name + " +3"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), ring, 0.0f); script.SetFirstName(ring, name + " +2"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), ring, 0.0f); script.SetFirstName(ring, name + " +1"); Pricing.CalculatePrice(script, ring); return 1000; } else { return 0; } } #endregion #region Rings with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), ring, 0.0f); script.SetFirstName(ring, FeatNames[selectedFeat]); Pricing.CalculatePrice(script, ring); return AvailableFeats[selectedFeat]; } #endregion #region Bonus Spell Slots case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N: { int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)]; string name = BonusSpellNames[bonusType]; if (maxValue >= 81000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), ring, 0.0f); script.SetFirstName(ring, name + " IX"); Pricing.CalculatePrice(script, ring); return 81000; } else if (maxValue >= 64000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), ring, 0.0f); script.SetFirstName(ring, name + " VIII"); Pricing.CalculatePrice(script, ring); return 64000; } else if (maxValue >= 49000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), ring, 0.0f); script.SetFirstName(ring, name + " VII"); Pricing.CalculatePrice(script, ring); return 49000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), ring, 0.0f); script.SetFirstName(ring, name + " VI"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), ring, 0.0f); script.SetFirstName(ring, name + " V"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), ring, 0.0f); script.SetFirstName(ring, name + " IV"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), ring, 0.0f); script.SetFirstName(ring, name + " III"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), ring, 0.0f); script.SetFirstName(ring, name + " II"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), ring, 0.0f); script.SetFirstName(ring, name + " I"); Pricing.CalculatePrice(script, ring); return 1000; } else if (maxValue >= 500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), ring, 0.0f); script.SetFirstName(ring, name + " 0"); Pricing.CalculatePrice(script, ring); return 500; } else { return 0; } } #endregion #region Damage Resistance case ITEM_PROPERTY_DAMAGE_RESISTANCE: { int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE && maxValue < 6000) { int attempts = 0; while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; attempts++; if (attempts == 10) { // something is wrong. Break out and just go with fire or something. damageResistType = IP_CONST_DAMAGETYPE_FIRE; break; } } } if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { if (maxValue >= 66000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, ring); return 66000; } else if (maxValue >= 54000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, ring); return 54000; } else if (maxValue >= 42000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, ring); return 42000; } else if (maxValue >= 30000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, ring); return 30000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, ring); return 18000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, ring); return 6000; } } else { if (maxValue >= 44000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, ring); return 44000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 28000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, ring); return 28000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, ring); return 20000; } else if (maxValue >= 12000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, ring); return 12000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, ring); return 4000; } } break; } #endregion #region Freedom of Movement case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT: { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), ring, 0.0f); script.SetFirstName(ring, "Ring of Freedom"); Pricing.CalculatePrice(script, ring); return 40000; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), ring, 0.0f); script.SetFirstName(ring, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, ring); return AvailableImmunities[selectedImmunity]; } #endregion #region Light case ITEM_PROPERTY_LIGHT: { int lightColor = LightColors[Generation.rand.Next(LightColors.Count)]; ; script.SetFirstName(ring, AbilityNames[selectedAbility]); if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_BRIGHT, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 400; } else if (maxValue >= 300) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_NORMAL, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 300; } else if (maxValue >= 200) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_LOW, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 200; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_DIM, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 100; } else { return 0; } } #endregion #region Saving Throws case ITEM_PROPERTY_SAVING_THROW_BONUS: { if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +5"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +4"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +3"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +2"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +1"); Pricing.CalculatePrice(script, ring); return 1000; } else { return 0; } } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(ring, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +5", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +4", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +3", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +2", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +1", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(ring, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +10"); Pricing.CalculatePrice(script, ring); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +9"); Pricing.CalculatePrice(script, ring); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +8"); Pricing.CalculatePrice(script, ring); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +7"); Pricing.CalculatePrice(script, ring); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +6"); Pricing.CalculatePrice(script, ring); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +5"); Pricing.CalculatePrice(script, ring); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +4"); Pricing.CalculatePrice(script, ring); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +3"); Pricing.CalculatePrice(script, ring); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +2"); Pricing.CalculatePrice(script, ring); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +1"); Pricing.CalculatePrice(script, ring); return 100; } else { return 0; } } #endregion #region Spell Resistance case ITEM_PROPERTY_SPELL_RESISTANCE: { if (maxValue >= 140000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 26"); Pricing.CalculatePrice(script, ring); return 140000; } else if (maxValue >= 120000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 24"); Pricing.CalculatePrice(script, ring); return 120000; } else if (maxValue >= 100000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 22"); Pricing.CalculatePrice(script, ring); return 100000; } else if (maxValue >= 80000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 20"); Pricing.CalculatePrice(script, ring); return 80000; } else if (maxValue >= 60000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 18"); Pricing.CalculatePrice(script, ring); return 60000; } else if (maxValue >= 40000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 16"); Pricing.CalculatePrice(script, ring); return 40000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 14"); Pricing.CalculatePrice(script, ring); return 20000; } else if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 12"); Pricing.CalculatePrice(script, ring); return 10000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 10"); Pricing.CalculatePrice(script, ring); return 6000; } else { return 0; } } #endregion } script.DestroyObject(ring, 0.0f, FALSE); return 0; }
public static int NewHelmet(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint helmet = script.CreateItemOnObject("zitem_helm2", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Helmets of Ability Scores case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), helmet, 0.0f); script.SetFirstName(helmet, name + " +6"); Pricing.CalculatePrice(script, helmet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), helmet, 0.0f); script.SetFirstName(helmet, name + " +5"); Pricing.CalculatePrice(script, helmet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), helmet, 0.0f); script.SetFirstName(helmet, name + " +4"); Pricing.CalculatePrice(script, helmet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), helmet, 0.0f); script.SetFirstName(helmet, name + " +3"); Pricing.CalculatePrice(script, helmet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), helmet, 0.0f); script.SetFirstName(helmet, name + " +2"); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), helmet, 0.0f); script.SetFirstName(helmet, name + " +1"); Pricing.CalculatePrice(script, helmet); return 1000; } else { return 0; } } #endregion #region Helmets with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), helmet, 0.0f); script.SetFirstName(helmet, FeatNames[selectedFeat]); Pricing.CalculatePrice(script, helmet); return AvailableFeats[selectedFeat]; } #endregion #region Bonus Spell Slots case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N: { int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)]; string name = BonusSpellNames[bonusType]; if (maxValue >= 81000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), helmet, 0.0f); script.SetFirstName(helmet, name + " IX"); Pricing.CalculatePrice(script, helmet); return 81000; } else if (maxValue >= 64000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), helmet, 0.0f); script.SetFirstName(helmet, name + " VIII"); Pricing.CalculatePrice(script, helmet); return 64000; } else if (maxValue >= 49000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), helmet, 0.0f); script.SetFirstName(helmet, name + " VII"); Pricing.CalculatePrice(script, helmet); return 49000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), helmet, 0.0f); script.SetFirstName(helmet, name + " VI"); Pricing.CalculatePrice(script, helmet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), helmet, 0.0f); script.SetFirstName(helmet, name + " V"); Pricing.CalculatePrice(script, helmet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), helmet, 0.0f); script.SetFirstName(helmet, name + " IV"); Pricing.CalculatePrice(script, helmet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), helmet, 0.0f); script.SetFirstName(helmet, name + " III"); Pricing.CalculatePrice(script, helmet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), helmet, 0.0f); script.SetFirstName(helmet, name + " II"); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), helmet, 0.0f); script.SetFirstName(helmet, name + " I"); Pricing.CalculatePrice(script, helmet); return 1000; } else if (maxValue >= 500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), helmet, 0.0f); script.SetFirstName(helmet, name + " 0"); Pricing.CalculatePrice(script, helmet); return 500; } else { return 0; } } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), helmet, 0.0f); script.SetFirstName(helmet, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, helmet); return AvailableImmunities[selectedImmunity]; } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(helmet, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +5", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +4", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +3", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +2", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +1", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(helmet, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +10"); Pricing.CalculatePrice(script, helmet); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +9"); Pricing.CalculatePrice(script, helmet); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +8"); Pricing.CalculatePrice(script, helmet); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +7"); Pricing.CalculatePrice(script, helmet); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +6"); Pricing.CalculatePrice(script, helmet); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +5"); Pricing.CalculatePrice(script, helmet); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +4"); Pricing.CalculatePrice(script, helmet); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +3"); Pricing.CalculatePrice(script, helmet); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +2"); Pricing.CalculatePrice(script, helmet); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +1"); Pricing.CalculatePrice(script, helmet); return 100; } else { return 0; } } #endregion } script.DestroyObject(helmet, 0.0f, FALSE); return 0; }
private static void SetPersonalityProperties(CLRScriptBase script, uint armor, Generation.Theme theme, int baseEnhancement, ref double effectivePlusRemaining, ref double currentEffectivePlus) { switch (theme) { case Generation.Theme.Acid: case Generation.Theme.Cold: case Generation.Theme.Fire: case Generation.Theme.Electricity: case Generation.Theme.Sound: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsElementalAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsElementalAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsElementalAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsElementalAC = baseEnhancement + 2; } else { vsElementalAC = baseEnhancement + 1; } if (vsElementalAC > 5) vsElementalAC = 5; if (vsElementalAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_ELEMENTAL, vsElementalAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Elementalwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsElementalAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsElementalAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.ConstructSlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsConstructAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsConstructAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsConstructAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsConstructAC = baseEnhancement + 2; } else { vsConstructAC = baseEnhancement + 1; } if (vsConstructAC > 5) vsConstructAC = 5; if (vsConstructAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_CONSTRUCT, vsConstructAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Golemwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsConstructAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsConstructAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.DemonSlaying: case Generation.Theme.DevilSlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsOutsiderAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsOutsiderAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsOutsiderAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsOutsiderAC = baseEnhancement + 2; } else { vsOutsiderAC = baseEnhancement + 1; } if (vsOutsiderAC > 5) vsOutsiderAC = 5; if (vsOutsiderAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER, vsOutsiderAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Fiendwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsOutsiderAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsOutsiderAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.DragonSlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsDragonAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsDragonAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsDragonAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsDragonAC = baseEnhancement + 2; } else { vsDragonAC = baseEnhancement + 1; } if (vsDragonAC > 5) vsDragonAC = 5; if (vsDragonAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_DRAGON, vsDragonAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Dragonwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsDragonAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsDragonAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.FeySlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsFeyAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsFeyAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsFeyAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsFeyAC = baseEnhancement + 2; } else { vsFeyAC = baseEnhancement + 1; } if (vsFeyAC > 5) vsFeyAC = 5; if (vsFeyAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_FEY, vsFeyAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Feywarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsFeyAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsFeyAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.GiantSlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsGiantAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsGiantAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsGiantAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsGiantAC = baseEnhancement + 2; } else { vsGiantAC = baseEnhancement + 1; } if (vsGiantAC > 5) vsGiantAC = 5; if (vsGiantAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_GIANT, vsGiantAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Giantwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsGiantAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsGiantAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.Holy: { if (effectivePlusRemaining >= 0.5) { int vsEvilAC = 0; if (effectivePlusRemaining >= 2.0) { vsEvilAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.5) { vsEvilAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= 1.0) { vsEvilAC = baseEnhancement + 2; } else if (effectivePlusRemaining >= 0.5) { vsEvilAC = baseEnhancement + 1; } if (vsEvilAC > 5) vsEvilAC = 5; if (vsEvilAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, vsEvilAC), armor, 0.0f); script.SetFirstName(armor, String.Format("Holy {0}", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsEvilAC - baseEnhancement)) / 2.0; currentEffectivePlus += ((double)(vsEvilAC - baseEnhancement)) / 2.0; return; } } return; } case Generation.Theme.Themeless: { // Not much we can do with no theme. Return a less-than-max-value item return; } case Generation.Theme.UndeadSlaying: { if (effectivePlusRemaining >= (1.0 / 3.0)) { int vsUndeadAC = 0; if (effectivePlusRemaining >= (4.0 / 3.0)) { vsUndeadAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.0) { vsUndeadAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= (2.0 / 3.0)) { vsUndeadAC = baseEnhancement + 2; } else { vsUndeadAC = baseEnhancement + 1; } if (vsUndeadAC > 5) vsUndeadAC = 5; if (vsUndeadAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD, vsUndeadAC), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} of Undeadwarding", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsUndeadAC - baseEnhancement)) / 3.0; currentEffectivePlus += ((double)(vsUndeadAC - baseEnhancement)) / 3.0; return; } } return; } case Generation.Theme.Unholy: { if (effectivePlusRemaining >= 0.5) { int vsGoodAC = 0; if (effectivePlusRemaining >= 1.6) { vsGoodAC = baseEnhancement + 4; } else if (effectivePlusRemaining >= 1.2) { vsGoodAC = baseEnhancement + 3; } else if (effectivePlusRemaining >= 0.8) { vsGoodAC = baseEnhancement + 2; } else if (effectivePlusRemaining >= 0.4) { vsGoodAC = baseEnhancement + 1; } if (vsGoodAC > 5) vsGoodAC = 5; if (vsGoodAC > baseEnhancement) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonusVsAlign(IP_CONST_ALIGNMENTGROUP_GOOD, vsGoodAC), armor, 0.0f); script.SetFirstName(armor, String.Format("Unholy {0}", script.GetName(armor))); effectivePlusRemaining -= ((double)(vsGoodAC - baseEnhancement)) * 2.0 / 5.0; currentEffectivePlus += ((double)(vsGoodAC - baseEnhancement)) * 2.0 / 5.0; return; } } return; } } }
public static int NewArmor(CLRScriptBase script, int maxValue) { #region Calculate Armor Type List<int> possibleBaseItems = new List<int>(); foreach (int armorType in ArmorResRefs.Keys) { if (Pricing.ArmorRulesTypeValues[armorType] <= maxValue) { possibleBaseItems.Add(armorType); } } if (possibleBaseItems.Count == 0) { // Can't afford any armor. What are we doing here? return 0; } int selectedArmorType = possibleBaseItems[Generation.rand.Next(possibleBaseItems.Count)]; int armorValue = Pricing.ArmorRulesTypeValues[selectedArmorType]; maxValue -= armorValue; uint armor = script.CreateItemOnObject(ArmorResRefs[selectedArmorType], script.OBJECT_SELF, 1, "", FALSE); #endregion #region Armor Appearance Generation.Theme armorTheme = Generation.GetEnchantmentTheme(); if (script.GetBaseItemType(armor) == BASE_ITEM_ARMOR) { script.StoreCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, armor, script.OBJECT_SELF); ArmorSet set = null; switch (selectedArmorType) { case ARMOR_RULES_TYPE_BANDED: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded].Count)]; break; case ARMOR_RULES_TYPE_BREASTPLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate].Count)]; break; case ARMOR_RULES_TYPE_CHAIN_SHIRT: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt].Count)]; break; case ARMOR_RULES_TYPE_CHAINMAIL: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail].Count)]; break; case ARMOR_RULES_TYPE_CLOTH: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth].Count)]; break; case ARMOR_RULES_TYPE_FULL_PLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate].Count)]; break; case ARMOR_RULES_TYPE_HALF_PLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate].Count)]; break; case ARMOR_RULES_TYPE_HIDE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide].Count)]; break; case ARMOR_RULES_TYPE_LEATHER: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather].Count)]; break; case ARMOR_RULES_TYPE_PADDED: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded].Count)]; break; case ARMOR_RULES_TYPE_SCALE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale].Count)]; break; case ARMOR_RULES_TYPE_STUDDED_LEATHER: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather].Count)]; break; } if (set != null) { ItemModels.TakeArmorStyle(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], set); } ColorPair color = GeneratedColors.ColorPairs[armorTheme][Generation.rand.Next(GeneratedColors.ColorPairs[armorTheme].Count)]; ItemColors.SetColorThemes(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], color.Primary, color.Accent); script.DestroyObject(armor, 0.0f, TRUE); armor = script.RetrieveCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, script.GetLocation(script.OBJECT_SELF), script.OBJECT_SELF, script.OBJECT_SELF); } #endregion #region See if We Want This to be Masterwork if (maxValue >= 150) { switch (selectedArmorType) { case ARMOR_RULES_TYPE_BANDED: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BANDED_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_BREASTPLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BREASTPLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_CHAIN_SHIRT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAIN_SHIRT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_CHAINMAIL: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAINMAIL_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_FULL_PLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_FULL_PLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_HALF_PLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HALF_PLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_HIDE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HIDE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_LEATHER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_LEATHER_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_PADDED: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_PADDED_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SCALE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SCALE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_HEAVY: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_HEAVY_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_LIGHT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_LIGHT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_TOWER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_TOWER_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SPLINT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SPLINT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_STUDDED_LEATHER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_STUDDED_LEATHER_MASTERWORK); armorValue += 150; maxValue -= 150; break; } } else { // We can't even afford masterwork. Carry on. return armorValue; } #endregion #region Calculate Effective Plus double effectivePlusRemaining = Math.Sqrt((double)(maxValue / 1000)); // we cast after the division because we're going to turn this into an int later. double currentEffectivePlus = 0.0; #endregion #region Set Base Properties int enhancementBonus = 0; if (effectivePlusRemaining >= 1.0) { enhancementBonus = 1; effectivePlusRemaining -= 1; currentEffectivePlus = 1; bool quirkAdded = false; while (effectivePlusRemaining >= 1) { if (Generation.rand.Next(100) > 95) { // The remainder of the enchantment will // be personality heavy. break; } if (!quirkAdded && Generation.rand.Next(100) < 75) { enhancementBonus += 1; effectivePlusRemaining -= 1; currentEffectivePlus += 1; } else { List<EnhancementTypes> quirks = BuildBaseEnchantmentPossibilities(script.GetBaseItemType(armor), effectivePlusRemaining); if (quirks.Count > 0) { EnhancementTypes quirk = quirks[Generation.rand.Next(quirks.Count)]; if (selectedArmorType == ARMOR_RULES_TYPE_CLOTH && quirk == EnhancementTypes.Twilight) { quirk = EnhancementTypes.SpellFocus; } switch (quirk) { case EnhancementTypes.CombatCasting: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_COMBAT_CASTING), armor, 0.0f); script.SetFirstName(armor, String.Format("Battlemage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.DeflectArrows: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DEFLECT_ARROWS), armor, 0.0f); script.SetFirstName(armor, String.Format("Arrowcatching {0}", script.GetName(armor))); effectivePlusRemaining -= 2; currentEffectivePlus += 2; break; case EnhancementTypes.Dodge: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DODGE), armor, 0.0f); script.SetFirstName(armor, String.Format("Nimble {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.ExtraTurning: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_EXTRA_TURNING), armor, 0.0f); script.SetFirstName(armor, String.Format("Turning {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.SpellFocus: int primarySchool = Generation.SpellSchoolFocus[Generation.rand.Next(Generation.SpellSchoolFocus.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(primarySchool), armor, 0.0f); script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; if (effectivePlusRemaining >= 0.5) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusLeft[primarySchool]), armor, 0.0f); effectivePlusRemaining -= 0.5; currentEffectivePlus += 0.5; } if (effectivePlusRemaining >= 0.5) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusRight[primarySchool]), armor, 0.0f); effectivePlusRemaining -= 0.5; currentEffectivePlus += 0.5; } break; case EnhancementTypes.SpellPenetration: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_SPELLPENETRATION), armor, 0.0f); script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1.5; currentEffectivePlus += 1.5; break; case EnhancementTypes.SR12: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 2; currentEffectivePlus += 2; break; case EnhancementTypes.SR14: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 3; currentEffectivePlus += 3; break; case EnhancementTypes.SR16: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 4; currentEffectivePlus += 4; break; case EnhancementTypes.SR18: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 5; currentEffectivePlus += 5; break; case EnhancementTypes.Twilight: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT), armor, 0.0f); script.SetFirstName(armor, String.Format("Twilight {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; } } quirkAdded = true; } } script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(enhancementBonus), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} +{1}", script.GetName(armor), enhancementBonus)); } #endregion #region Armor Personality SetPersonalityProperties(script, armor, armorTheme, enhancementBonus, ref effectivePlusRemaining, ref currentEffectivePlus); armorValue += (int)(currentEffectivePlus * currentEffectivePlus * 1000); Pricing.CalculatePrice(script, armor); return armorValue; #endregion }
public static uint _SpawnObject(string sResRef, int nObjectType, uint oWP, NWLocation lLoc, int nFlags, int nAlternate, CLRScriptBase s) { // if the object is not being spawned at it's waypoint location, we need to make sure // the actual spawn-in location isn't violating the "in PC sight" guidelines. if ((nAlternate != CLRScriptBase.FALSE) && ((nFlags & _SPAWN_FLAGS_IN_PC_SIGHT) == 0)) { uint oNeighbor = s.GetNearestCreatureToLocation(CLRScriptBase.CREATURE_TYPE_PLAYER_CHAR, CLRScriptBase.PLAYER_CHAR_IS_PC, lLoc, 1, -1, -1, -1, -1); if (s.GetIsObjectValid(oNeighbor) == CLRScriptBase.FALSE && (s.GetDistanceBetweenLocations(lLoc, s.GetLocation(oNeighbor)) <= PC_PERCEPTION_RANGE)) { // ACR_GetPCVisualRange() )) { return CLRScriptBase.OBJECT_INVALID; } if (GetPrespawnPrediction(s) == CLRScriptBase.FALSE) { uint oTestWP = s.GetNearestObjectToLocation(CLRScriptBase.OBJECT_TYPE_WAYPOINT, lLoc, 1); int nWP_Index = 1; while ((oTestWP != CLRScriptBase.OBJECT_INVALID) && (s.GetDistanceBetweenLocations(lLoc, s.GetLocation(oTestWP)) <= PC_PERCEPTION_RANGE)) { // ACR_GetPC_VisualRange() )) { if (s.GetTag(oTestWP) == "ACR_SA_WP") { return CLRScriptBase.OBJECT_INVALID; } else { nWP_Index = nWP_Index + 1; oTestWP = s.GetNearestObjectToLocation(CLRScriptBase.OBJECT_TYPE_WAYPOINT, lLoc, nWP_Index); } } } } uint oSpawned = s.CreateObject(nObjectType, sResRef, lLoc, nFlags & _SPAWN_FLAGS_WITH_ANIMATION, ""); // Check to make sure it spawned ok, print an error and exit if not. if (s.GetIsObjectValid(oSpawned) == CLRScriptBase.FALSE) { return CLRScriptBase.OBJECT_INVALID; } // If it should be in stealth mode, place it there. if ((nFlags & _SPAWN_IN_STEALTH) == _SPAWN_IN_STEALTH) { s.SetActionMode(oSpawned, CLRScriptBase.ACTION_MODE_STEALTH, 1); } // If it should be in detect mode, place it there. if ((nFlags & _SPAWN_IN_DETECT) == _SPAWN_IN_DETECT) { s.SetActionMode(oSpawned, CLRScriptBase.ACTION_MODE_DETECT, 1); } // If this creature should buff himself, do it. if ((nFlags & _SPAWN_BUFFED) == _SPAWN_BUFFED) { ActivateLongTermBuffs(oSpawned, s); } // Play the spawn animation. s.PlayAnimation(s.GetLocalInt(oWP, _WP_SPAWN_ANIMATION), 1.0f, 0.0f); // Play the spawn in VFX. s.ApplyEffectAtLocation(CLRScriptBase.DURATION_TYPE_INSTANT, s.EffectVisualEffect(s.GetLocalInt(oWP, _WP_SPAWN_IN_VFX), CLRScriptBase.FALSE), s.GetLocation(oSpawned), 0.0f); // Play the spawn in SFX. s.AssignCommand(oSpawned, delegate { s.PlaySound(s.GetLocalString(oWP, _WP_SPAWN_IN_SFX), CLRScriptBase.FALSE); }); // Determine facing. if ((nFlags & _SPAWN_FLAGS_RANDOM_FACING) == _SPAWN_FLAGS_RANDOM_FACING) { // Spawn facing is random. s.AssignCommand(oSpawned, delegate { s.SetFacing(new Random().Next() * 360.0f, CLRScriptBase.FALSE); }); } // Colorize name if needed. if (s.GetLocalString(oSpawned, ACR_COLOR_NAME) != "") { s.SetFirstName(oSpawned, "<C='" + s.GetLocalString(oSpawned, ACR_COLOR_NAME) + "'>" + s.GetName(oSpawned) + "</C>"); s.SetLastName(oSpawned, ""); } // Run the spawn-in scripts, if any. int i = 1; while (true) { string sScript = s.GetLocalString(oWP, _WP_SPAWN_IN_SCRIPT_ARRAY + s.IntToString(i)); if (sScript == "") { break; } s.ExecuteScript(sScript, oSpawned); i++; } _AddObjectToSpawnPoint(oWP, oSpawned, s); return oSpawned; }
public static int NewWeapon(CLRScriptBase script, int maxValue) { int itemType = SelectWeaponType(ref maxValue); int weaponValue = Pricing.BaseItemValues[itemType]; maxValue -= weaponValue; generateId++; uint weapon = script.CreateItemOnObject(WeaponResrefs[itemType], script.OBJECT_SELF, 1, WeaponResrefs[itemType]+generateId.ToString(), FALSE); #region About +1.4 weapons if (maxValue > 4220) { if (Generation.rand.Next(10) > 0) { if (Pricing.GetIsAmmunition(itemType)) { if (itemType == BASE_ITEM_BULLET) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_BLUDGEONING, 1), weapon, 0.0f); } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_PIERCING, 1), weapon, 0.0f); } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); } switch (Generation.rand.Next(7)) { case 0: script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 1: script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 3: script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 4: script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 5: script.SetFirstName(weapon, "Humming " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 6: script.SetFirstName(weapon, "Blessed " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1500; } else { weaponValue += 3945; } break; } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); script.SetFirstName(weapon, script.GetName(weapon) + " +1"); weaponValue += 2300; } } #endregion #region Simple Enchantment, +1 else if (maxValue > 2300) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); script.SetFirstName(weapon, script.GetName(weapon) + " +1"); weaponValue += 2300; } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion #region Simple Bonus Damage, < +1 equiv else if (maxValue > 1100) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); switch (Generation.rand.Next(7)) { case 0: script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f); weaponValue += 1100; break; case 1: script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f); weaponValue += 1100; break; case 3: script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f); weaponValue += 1100; break; case 4: script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f); weaponValue += 1100; break; case 5: script.SetFirstName(weapon, "Humming " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f); weaponValue += 1100; break; case 6: script.SetFirstName(weapon, "Blessed " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f); weaponValue += 1000; break; } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion #region Masterwork Only else if (maxValue > 300) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion if (Pricing.GetIsAmmunition(itemType)) { script.SetItemStackSize(weapon, 50, FALSE); weaponValue /= 2; } Pricing.CalculatePrice(script, weapon); return weaponValue; }
public static int NewCloak(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint cloak = script.CreateItemOnObject("zitem_cloak", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Cloaks of Deflection case ITEM_PROPERTY_AC_BONUS: { string name = AbilityNames[selectedAbility]; if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), cloak, 0.0f); script.SetFirstName(cloak, name + " +5"); Pricing.CalculatePrice(script, cloak); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), cloak, 0.0f); script.SetFirstName(cloak, name + " +4"); Pricing.CalculatePrice(script, cloak); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), cloak, 0.0f); script.SetFirstName(cloak, name + " +3"); Pricing.CalculatePrice(script, cloak); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), cloak, 0.0f); script.SetFirstName(cloak, name + " +2"); Pricing.CalculatePrice(script, cloak); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), cloak, 0.0f); script.SetFirstName(cloak, name + " +1"); Pricing.CalculatePrice(script, cloak); return 2000; } else { return 0; } } #endregion #region Cloaks of Ability Scores case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), cloak, 0.0f); script.SetFirstName(cloak, name + " +6"); Pricing.CalculatePrice(script, cloak); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), cloak, 0.0f); script.SetFirstName(cloak, name + " +5"); Pricing.CalculatePrice(script, cloak); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), cloak, 0.0f); script.SetFirstName(cloak, name + " +4"); Pricing.CalculatePrice(script, cloak); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), cloak, 0.0f); script.SetFirstName(cloak, name + " +3"); Pricing.CalculatePrice(script, cloak); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), cloak, 0.0f); script.SetFirstName(cloak, name + " +2"); Pricing.CalculatePrice(script, cloak); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), cloak, 0.0f); script.SetFirstName(cloak, name + " +1"); Pricing.CalculatePrice(script, cloak); return 1000; } else { return 0; } } #endregion #region Damage Resistance case ITEM_PROPERTY_DAMAGE_RESISTANCE: { int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE && maxValue < 6000) { int attempts = 0; while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; attempts++; if (attempts == 10) { // something is wrong. Break out and just go with fire or something. damageResistType = IP_CONST_DAMAGETYPE_FIRE; break; } } } if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { if (maxValue >= 66000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, cloak); return 66000; } else if (maxValue >= 54000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, cloak); return 54000; } else if (maxValue >= 42000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, cloak); return 42000; } else if (maxValue >= 30000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, cloak); return 30000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, cloak); return 18000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, cloak); return 6000; } } else { if (maxValue >= 44000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, cloak); return 44000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, cloak); return 36000; } else if (maxValue >= 28000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, cloak); return 28000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, cloak); return 20000; } else if (maxValue >= 12000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, cloak); return 12000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f); script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, cloak); return 4000; } } break; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), cloak, 0.0f); script.SetFirstName(cloak, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, cloak); return AvailableImmunities[selectedImmunity]; } #endregion #region Saving Throws case ITEM_PROPERTY_SAVING_THROW_BONUS: { if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Resistance +5"); Pricing.CalculatePrice(script, cloak); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Resistance +4"); Pricing.CalculatePrice(script, cloak); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Resistance +3"); Pricing.CalculatePrice(script, cloak); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Resistance +2"); Pricing.CalculatePrice(script, cloak); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Resistance +1"); Pricing.CalculatePrice(script, cloak); return 1000; } else { return 0; } } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(cloak, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), cloak, 0.0f); script.SetFirstName(cloak, String.Format("{0} +5", script.GetName(cloak))); Pricing.CalculatePrice(script, cloak); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), cloak, 0.0f); script.SetFirstName(cloak, String.Format("{0} +4", script.GetName(cloak))); Pricing.CalculatePrice(script, cloak); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), cloak, 0.0f); script.SetFirstName(cloak, String.Format("{0} +3", script.GetName(cloak))); Pricing.CalculatePrice(script, cloak); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), cloak, 0.0f); script.SetFirstName(cloak, String.Format("{0} +2", script.GetName(cloak))); Pricing.CalculatePrice(script, cloak); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), cloak, 0.0f); script.SetFirstName(cloak, String.Format("{0} +1", script.GetName(cloak))); Pricing.CalculatePrice(script, cloak); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(cloak, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +10"); Pricing.CalculatePrice(script, cloak); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +9"); Pricing.CalculatePrice(script, cloak); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +8"); Pricing.CalculatePrice(script, cloak); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +7"); Pricing.CalculatePrice(script, cloak); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +6"); Pricing.CalculatePrice(script, cloak); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +5"); Pricing.CalculatePrice(script, cloak); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +4"); Pricing.CalculatePrice(script, cloak); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +3"); Pricing.CalculatePrice(script, cloak); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +2"); Pricing.CalculatePrice(script, cloak); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), cloak, 0.0f); script.SetFirstName(cloak, script.GetName(cloak) + " +1"); Pricing.CalculatePrice(script, cloak); return 100; } else { return 0; } } #endregion #region Spell Resistance case ITEM_PROPERTY_SPELL_RESISTANCE: { if (maxValue >= 140000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 26"); Pricing.CalculatePrice(script, cloak); return 140000; } else if (maxValue >= 120000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 24"); Pricing.CalculatePrice(script, cloak); return 120000; } else if (maxValue >= 100000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 22"); Pricing.CalculatePrice(script, cloak); return 100000; } else if (maxValue >= 80000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 20"); Pricing.CalculatePrice(script, cloak); return 80000; } else if (maxValue >= 60000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 18"); Pricing.CalculatePrice(script, cloak); return 60000; } else if (maxValue >= 40000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 16"); Pricing.CalculatePrice(script, cloak); return 40000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 14"); Pricing.CalculatePrice(script, cloak); return 20000; } else if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 12"); Pricing.CalculatePrice(script, cloak); return 10000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), cloak, 0.0f); script.SetFirstName(cloak, "Cloak of Spell Resistance, 10"); Pricing.CalculatePrice(script, cloak); return 6000; } else { return 0; } } #endregion } script.DestroyObject(cloak, 0.0f, FALSE); return 0; }
public static int NewAmulet(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in PrimaryAmuletAbility) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint amulet = script.CreateItemOnObject("nw_it_mneck020", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Amulets of Natural Armor case ITEM_PROPERTY_AC_BONUS: { if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +5"); Pricing.CalculatePrice(script, amulet); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +4"); Pricing.CalculatePrice(script, amulet); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +3"); Pricing.CalculatePrice(script, amulet); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +2"); Pricing.CalculatePrice(script, amulet); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +1"); Pricing.CalculatePrice(script, amulet); return 2000; } else { return 0; } } #endregion #region Amulets of Health and Wisdom case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = IP_CONST_ABILITY_CON; string name = "Amulet of Health"; if (script.d2(1) == 1) { abilityScore = IP_CONST_ABILITY_WIS; name = "Amulet of Wisdom"; } if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), amulet, 0.0f); script.SetFirstName(amulet, name + " +6"); Pricing.CalculatePrice(script, amulet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), amulet, 0.0f); script.SetFirstName(amulet, name + " +5"); Pricing.CalculatePrice(script, amulet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), amulet, 0.0f); script.SetFirstName(amulet, name + " +4"); Pricing.CalculatePrice(script, amulet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), amulet, 0.0f); script.SetFirstName(amulet, name + " +3"); Pricing.CalculatePrice(script, amulet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), amulet, 0.0f); script.SetFirstName(amulet, name + " +2"); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), amulet, 0.0f); script.SetFirstName(amulet, name + " +1"); Pricing.CalculatePrice(script, amulet); return 1000; } else { return 0; } } #endregion #region Amulets with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), amulet, 0.0f); switch (selectedFeat) { case IP_CONST_FEAT_COMBAT_CASTING: script.SetFirstName(amulet, "Amulet of the Battlemage"); break; case IP_CONST_FEAT_EXTRA_TURNING: script.SetFirstName(amulet, "Amulet of Turning"); break; case IP_CONST_FEAT_DARKVISION: script.SetFirstName(amulet, "Amulet of Darkvision"); break; } Pricing.CalculatePrice(script, amulet); return AvailableFeats[selectedFeat]; } #endregion #region Damage Resistance case ITEM_PROPERTY_DAMAGE_RESISTANCE: { int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE && maxValue < 6000) { int attempts = 0; while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; attempts++; if (attempts == 10) { // something is wrong. Break out and just go with fire or something. damageResistType = IP_CONST_DAMAGETYPE_FIRE; break; } } } if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { if (maxValue >= 66000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, amulet); return 66000; } else if (maxValue >= 54000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, amulet); return 54000; } else if (maxValue >= 42000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, amulet); return 42000; } else if (maxValue >= 30000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, amulet); return 30000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, amulet); return 18000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, amulet); return 6000; } } else { if (maxValue >= 44000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, amulet); return 44000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, amulet); return 36000; } else if (maxValue >= 28000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, amulet); return 28000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, amulet); return 20000; } else if (maxValue >= 12000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, amulet); return 12000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, amulet); return 4000; } } break; } #endregion #region Freedom of Movement case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT: { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Freedom"); Pricing.CalculatePrice(script, amulet); return 40000; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), amulet, 0.0f); switch (selectedImmunity) { case IP_CONST_IMMUNITYMISC_DEATH_MAGIC: script.SetFirstName(amulet, "Amulet of Lifeshielding"); break; case IP_CONST_IMMUNITYMISC_DISEASE: script.SetFirstName(amulet, "Amulet of Good Health"); break; case IP_CONST_IMMUNITYMISC_FEAR: script.SetFirstName(amulet, "Amulet of Fearlessness"); break; case IP_CONST_IMMUNITYMISC_KNOCKDOWN: script.SetFirstName(amulet, "Amulet of Stability"); break; case IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN: script.SetFirstName(amulet, "Amulet of Undeath's Deflection"); break; case IP_CONST_IMMUNITYMISC_PARALYSIS: script.SetFirstName(amulet, "Amulet of Mobility"); break; case IP_CONST_IMMUNITYMISC_POISON: script.SetFirstName(amulet, "Amulet of Antivenom"); break; } Pricing.CalculatePrice(script, amulet); return AvailableImmunities[selectedImmunity]; } #endregion #region Saving Throws case ITEM_PROPERTY_SAVING_THROW_BONUS: { if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +5"); Pricing.CalculatePrice(script, amulet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +4"); Pricing.CalculatePrice(script, amulet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +3"); Pricing.CalculatePrice(script, amulet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +2"); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +1"); Pricing.CalculatePrice(script, amulet); return 1000; } else { return 0; } } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(amulet, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +5", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +4", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +3", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +2", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +1", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(amulet, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +10"); Pricing.CalculatePrice(script, amulet); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +9"); Pricing.CalculatePrice(script, amulet); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +8"); Pricing.CalculatePrice(script, amulet); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +7"); Pricing.CalculatePrice(script, amulet); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +6"); Pricing.CalculatePrice(script, amulet); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +5"); Pricing.CalculatePrice(script, amulet); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +4"); Pricing.CalculatePrice(script, amulet); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +3"); Pricing.CalculatePrice(script, amulet); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +2"); Pricing.CalculatePrice(script, amulet); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +1"); Pricing.CalculatePrice(script, amulet); return 100; } else { return 0; } } #endregion #region Spell Resistance case ITEM_PROPERTY_SPELL_RESISTANCE: { if (maxValue >= 140000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 26"); Pricing.CalculatePrice(script, amulet); return 140000; } else if (maxValue >= 120000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 24"); Pricing.CalculatePrice(script, amulet); return 120000; } else if (maxValue >= 100000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 22"); Pricing.CalculatePrice(script, amulet); return 100000; } else if (maxValue >= 80000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 20"); Pricing.CalculatePrice(script, amulet); return 80000; } else if (maxValue >= 60000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 18"); Pricing.CalculatePrice(script, amulet); return 60000; } else if (maxValue >= 40000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 16"); Pricing.CalculatePrice(script, amulet); return 40000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 14"); Pricing.CalculatePrice(script, amulet); return 20000; } else if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 12"); Pricing.CalculatePrice(script, amulet); return 10000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 10"); Pricing.CalculatePrice(script, amulet); return 6000; } else { return 0; } } #endregion } // Something has gone wrong. Nuke that amulet before it spreads the plague. script.DestroyObject(amulet, 0.0f, FALSE); return 0; }