private static void ProcessWaterEffects(CLRScriptBase script, uint Creature, uint Trigger) { if(script.GetIsImmune(Creature, CLRScriptBase.IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE, Trigger) != CLRScriptBase.FALSE) { return; } uint weapon = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_RIGHTHAND, Creature); if (script.GetIsObjectValid(weapon) == CLRScriptBase.TRUE) { int weaponType = script.GetBaseItemType(weapon); if (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 1 && ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 0) // unfortunately, this is magic numbered in the 2da as well { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_ONHAND)), Creature, 6.0f); int damagePenalty = ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].DieToRoll / 4; damagePenalty += script.GetAbilityModifier(CLRScriptBase.ABILITY_STRENGTH, Creature) / 2; int damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; switch (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType) { case 2: damageType = CLRScriptBase.DAMAGE_TYPE_BLUDGEONING; break; case 3: damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; break; case 4: damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; break; case 5: damageType = CLRScriptBase.DAMAGE_TYPE_BLUDGEONING; break; } script.EffectDamageDecrease(damagePenalty, damageType); } weapon = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_LEFTHAND, Creature); if (script.GetIsObjectValid(weapon) == CLRScriptBase.TRUE) { weaponType = script.GetBaseItemType(weapon); if (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 1 && ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 0) // unfortunately, this is magic numbered in the 2da as well { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_OFFHAND)), Creature, 6.0f); } } } else { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_ONHAND)), Creature, 6.0f); int damagePenalty = 1 + script.GetAbilityModifier(CLRScriptBase.ABILITY_STRENGTH, Creature) / 2; if(damagePenalty > 0) { script.EffectDamageDecrease(damagePenalty, CLRScriptBase.DAMAGE_TYPE_BLUDGEONING); } } }
private static void SwimHeartbeat(CLRScriptBase script, uint Creature) { uint Trigger = AppearanceTypes.currentSwimTrigger[Creature]; foreach(uint contents in script.GetObjectsInPersistentObject(Trigger, CLRScriptBase.OBJECT_TYPE_CREATURE, CLRScriptBase.PERSISTENT_ZONE_ACTIVE)) { if(contents == Creature) { if (script.GetSubRace(Creature) != CLRScriptBase.RACIAL_SUBTYPE_WATER_GENASI && script.GetLocalInt(Creature, ACR_CREATURE_AQUATIC) == 0) { int SwimDC = script.GetLocalInt(Trigger, ACR_SWIM_DC); int SinkDC = SwimDC - 5; int NoAir = script.GetLocalInt(Trigger, ACR_NO_AIR); int Roll = script.d20(1); int Bonus = script.GetSkillRank(CLRScriptBase.SKILL_SWIM, Creature, CLRScriptBase.FALSE); ProcessWaterEffects(script, Creature, Trigger); if (10 + Bonus >= SwimDC) { // Can take 10 here. Roll = 10; } if (Roll + Bonus >= SwimDC) { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(50)), Creature, 6.0f); script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Success!*", Roll, Bonus, Roll+Bonus, SwimDC)); if(NoAir == CLRScriptBase.FALSE) { CurrentDrownStatus.Remove(Creature); CurrentDrownDC.Remove(Creature); } else { ProcessNoAir(script, Creature); } } else if (Roll + Bonus >= SinkDC) { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(75)), Creature, 6.0f); script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Failure!*", Roll, Bonus, Roll + Bonus, SwimDC)); script.SendMessageToPC(Creature, String.Format("You struggle to move through the water.")); if (NoAir == CLRScriptBase.FALSE) { CurrentDrownStatus.Remove(Creature); CurrentDrownDC.Remove(Creature); } else { ProcessNoAir(script, Creature); } } else { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(75)), Creature, 6.0f); // TODO: Find a way to apply this penalty without completely screwing the PC's AC. //script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectACDecrease(2, CLRScriptBase.AC_DODGE_BONUS, CLRScriptBase.DAMAGE_TYPE_ALL)), Creature, 6.0f); script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Failure!*", Roll, Bonus, Roll + Bonus, SwimDC)); script.SendMessageToPC(Creature, String.Format("You're completely overwhelmed by the pull of the water!")); ProcessNoAir(script, Creature); } } else { script.SendMessageToPC(Creature, "Your swim speed and capacity to breathe water allows you to move easily through the water."); return; } script.DelayCommand(6.0f, delegate { SwimHeartbeat(script, Creature); }); return; } } AppearanceTypes.currentSwimTrigger[Creature] = CLRScriptBase.OBJECT_INVALID; AppearanceTypes.characterMovement[Creature] = AppearanceTypes.MovementType.Walking; if (Swimming.CurrentDrownStatus.ContainsKey(Creature)) Swimming.CurrentDrownStatus.Remove(Creature); AppearanceTypes.RecalculateMovement(script, Creature); }
private static void ProcessNoAir(CLRScriptBase script, uint Creature) { if (!GetNeedsToBreathe(script, Creature)) { return; } script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectSilence()), Creature, 6.0f); if (!CurrentDrownStatus.ContainsKey(Creature)) { CurrentDrownStatus.Add(Creature, 1); } else { CurrentDrownStatus[Creature]++; } if(CurrentDrownStatus[Creature] > script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) { if(!CurrentDrownDC.ContainsKey(Creature)) { CurrentDrownDC.Add(Creature, 10); } else { CurrentDrownDC[Creature]++; } int conCheck = script.d20(1); int conMod = script.GetAbilityModifier(CLRScriptBase.ABILITY_CONSTITUTION, Creature); if(conCheck + conMod < CurrentDrownDC[Creature]) { script.SendMessageToPC(Creature, String.Format("*Constitution: {0} + {1} = {2} v. DC {3} :: Failure!*", conCheck, conMod, conCheck + conMod, CurrentDrownDC[Creature])); int Damage = 0; string Message; int HP = script.GetCurrentHitPoints(Creature); if(HP > 1) { Damage = script.GetCurrentHitPoints(Creature) - 1; Message = "You're suffocating! If you don't find air NOW, you will DIE!"; } else if(HP > 0) { Damage = 2; Message = "You have lost consciousness. Unless someone comes to rescue you, you will die."; } else { Damage = 10; Message = "You have suffocated"; } script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(Damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_ENERGY, CLRScriptBase.TRUE), Creature, 0.0f); script.SendMessageToPC(Creature, Message); return; } else { script.SendMessageToPC(Creature, "You are barely clutching to consciousness! Get air NOW!"); return; } } else { int SecondsLeft = ((script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) - CurrentDrownStatus[Creature]) * 6; if(SecondsLeft > 60) { script.SendMessageToPC(Creature, String.Format("You can hold your breath for {0} more seconds.", SecondsLeft)); } else if(SecondsLeft > 30) { script.SendMessageToPC(Creature, String.Format("Careful! You can only hold your breath for {0} more seconds!", SecondsLeft)); } else { script.SendMessageToPC(Creature, String.Format("** WARNING ** If you don't find air within {0} seconds, you will DIE!", SecondsLeft)); } } }