示例#1
0
        /// <summary>
        /// vypocita uhly definovane obloukem, uhly jsou v radianech
        /// </summary>
        /// <param name="start">pocatecni uhel oblouku</param>
        /// <param name="angle">uhel sevreny pocatecnim a koncovym bodem oblouky, zaporny uhel  - oblouk je ve smeru hodinovych rucicek</param>
        /// <returns>pokud je objekt empty vrati false</returns>
        public Circle2D?GetAngles(out double start, out double angle)
        {
            Circle2D c = Circle2D;

            start = angle = 0;
            if (c.IsEmpty)
            {
                return(null);
            }
            Vector b  = Begin.Minus(c.Center);
            double ab = Vector.AngleBetween(new Vector(1, 0), b);
            double a  = Vector.AngleBetween(b, End.Minus(c.Center));

            if (ab < 0)
            {
                ab = 360 + ab;
            }

            if (a < 0)
            {
                a = 360 + a;
            }
            if (Clockwise)
            {
                a -= 360;
            }
            start = Funcs2D.Radian(ab);
            angle = Funcs2D.Radian(a);
            return(c);
        }
示例#2
0
        /// <summary>
        /// vrati tri body na oblouku
        /// </summary>
        /// <param name="k2">relativni delkova souradnice druheho bodu</param>
        /// <returns>vrati pole bodu  ret[0] = zacatek, ret[1] = bod na oblouku podle k2, ret[2] = konec</returns>
        public Point[] ThreePoints(double k2 = 0.5)
        {
            if (IsEmpty)
            {
                return(null);
            }
            var ret = new Point[3];

            ret[0] = Begin;

            Circle2D c  = Circle2D;
            Vector   b  = Begin.Minus(c.Center);
            double   ab = Vector.AngleBetween(new Vector(1, 0), b);
            double   a  = Vector.AngleBetween(b, End.Minus(c.Center));

            if (ab < 0)
            {
                ab = 360 + ab;
            }

            if (a < 0)
            {
                a = 360 + a;
            }
            if (Clockwise)
            {
                a -= 360;
            }
            a      = ab + (a * k2);
            ret[1] = c.PointOn(Funcs2D.Radian(a));

            ret[2] = End;
            return(ret);
        }
示例#3
0
        /// <summary>
        /// oblouk zadany stredem , pocatecnim bodem a vektorem ne kterem lezi kocovy bod
        /// </summary>
        /// <param name="center">stred</param>
        /// <param name="pt">pocatecni bod</param>
        /// <param name="vector">vektor na kterem lezi koncovy bod</param>
        /// <param name="shortangle">true = kratky oblouk (mezi nulou az 180 stupni), false = dlouhy oblouk (doplnek do 360 stupnu)</param>
        public Arc2D(Point center, Point pt, Vector vector, bool shortangle = true)
        {
            Radius = Funcs2D.Distance(center, pt);
            Begin  = pt;
            double a = Funcs2D.Radian(Vector.AngleBetween(new Vector(1, 0), vector));

            End = Circle2D.PointOn(center, Radius, a);
            if (!shortangle)
            {
                Radius *= -1;
            }
            a         = Vector.AngleBetween(pt.Minus(center), vector);
            Clockwise = !(a > 0 && shortangle || a < 0 && !shortangle);
        }
示例#4
0
        /// <summary>
        /// oblouk zadany stredem , pocatecnim bodem a uhlem
        /// </summary>
        /// <param name="center">stred</param>
        /// <param name="pt">pocatecni bod</param>
        /// <param name="angle">uhel v radianech  , smer podle znamenka ( - = clockwise)</param>
        public Arc2D(Point center, Point pt, double angle)
        {
            Radius = Funcs2D.Distance(center, pt);
            Begin  = pt;
            if (Math.Abs(angle) > Math.PI * 2)
            {
                angle = angle % (Math.PI * 2);
            }
            Clockwise = angle < 0;
            double a = Funcs2D.Radian(Vector.AngleBetween(new Vector(1, 0), pt.Minus(center)));

            a  += angle;
            End = Circle2D.PointOn(center, Radius, a);
            if (Math.Abs(angle) > Math.PI)
            {
                Radius *= -1;
            }
        }