示例#1
0
 static int initialize(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager");
     obj.initialize();
     return(0);
 }
示例#2
0
    static int RemoveLuaProtoCallback(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.RemoveLuaProtoCallback(arg0);
        return(0);
    }
示例#3
0
    static int GetMessageId(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager");
        string arg0 = LuaScriptMgr.GetLuaString(L, 2);
        int    o    = obj.GetMessageId(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
示例#4
0
    static int AddLuaProtoCallback(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager");
        string      arg0             = LuaScriptMgr.GetLuaString(L, 2);
        LuaFunction arg1             = LuaScriptMgr.GetLuaFunction(L, 3);

        obj.AddLuaProtoCallback(arg0, arg1);
        return(0);
    }
示例#5
0
    static int SendMessage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        CC.Runtime.PacketManager obj  = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager");
        CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
        int             arg1          = (int)LuaScriptMgr.GetNumber(L, 3);
        LuaStringBuffer arg2          = LuaScriptMgr.GetStringBuffer(L, 4);

        obj.SendMessage(arg0, arg1, arg2);
        return(0);
    }
示例#6
0
        public void Awake()
        {
            _Instance    = this;
            cdict        = new Dictionary <string, int>();
            sdict        = new Dictionary <int, IProtoHandler>();
            sdict_str    = new Dictionary <string, IProtoHandler>();
            sLuaHandlers = new Dictionary <int, LuaFunction>();
            InitialCS();
            InitialSC();
            InitialTR();
            InitialRT();

            initialize();
        }
示例#7
0
        void Awake()
        {
            Debug.Log("Coo.Awake");
            if (Coo.ID > 0)
            {
                Destroy(base.gameObject);
                return;
            }

            ID++;
            Coo.go            = base.gameObject;
            Coo.monoBehaviour = this;

            GameObject cameraGO = GameObject.FindWithTag("UICamera");

            if (cameraGO != null)
            {
                uiCamera = cameraGO.GetComponent <Camera>();
            }

            debugLogManager = DebugLogManager.Instance;
            assetManager    = AssetManager.Instance;
            configManager   = ConfigManager.Instance;
            packetManager   = PacketManager.Instance;
            soundManager    = SoundManager.Instance;
            nativeManager   = NativeCodeManager.Instance;
            //plotTalkManager = PlotTalkManager.Instance;
            callUtil      = CallUtil.Instance;
            crashReporter = CrashReporter.Instance;
            luaManager    = new LuaScriptMgr();
            loadManager   = gameObject.AddComponent <LoadManager>();
            menuManager   = gameObject.AddComponent <MenuManager>();
            fps           = gameObject.AddComponent <HUDFPS>();
            fps.enabled   = GameConst.VisiableFPS;

            ShakePhoneEvent shakePhoneEvent = GetComponent <ShakePhoneEvent>();

            if (shakePhoneEvent == null)
            {
                shakePhoneEvent = base.gameObject.AddComponent <ShakePhoneEvent>();
            }
            shakePhoneEvent.OnShake += OpenDebugLogPanel;

            GameObject.DontDestroyOnLoad(base.gameObject);
        }
示例#8
0
    static int get_reconnectMessage(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name reconnectMessage");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index reconnectMessage on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.reconnectMessage);
        return(1);
    }