static int initialize(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); obj.initialize(); return(0); }
static int RemoveLuaProtoCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.RemoveLuaProtoCallback(arg0); return(0); }
static int GetMessageId(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); int o = obj.GetMessageId(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int AddLuaProtoCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddLuaProtoCallback(arg0, arg1); return(0); }
static int SendMessage(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); LuaStringBuffer arg2 = LuaScriptMgr.GetStringBuffer(L, 4); obj.SendMessage(arg0, arg1, arg2); return(0); }
public void Awake() { _Instance = this; cdict = new Dictionary <string, int>(); sdict = new Dictionary <int, IProtoHandler>(); sdict_str = new Dictionary <string, IProtoHandler>(); sLuaHandlers = new Dictionary <int, LuaFunction>(); InitialCS(); InitialSC(); InitialTR(); InitialRT(); initialize(); }
void Awake() { Debug.Log("Coo.Awake"); if (Coo.ID > 0) { Destroy(base.gameObject); return; } ID++; Coo.go = base.gameObject; Coo.monoBehaviour = this; GameObject cameraGO = GameObject.FindWithTag("UICamera"); if (cameraGO != null) { uiCamera = cameraGO.GetComponent <Camera>(); } debugLogManager = DebugLogManager.Instance; assetManager = AssetManager.Instance; configManager = ConfigManager.Instance; packetManager = PacketManager.Instance; soundManager = SoundManager.Instance; nativeManager = NativeCodeManager.Instance; //plotTalkManager = PlotTalkManager.Instance; callUtil = CallUtil.Instance; crashReporter = CrashReporter.Instance; luaManager = new LuaScriptMgr(); loadManager = gameObject.AddComponent <LoadManager>(); menuManager = gameObject.AddComponent <MenuManager>(); fps = gameObject.AddComponent <HUDFPS>(); fps.enabled = GameConst.VisiableFPS; ShakePhoneEvent shakePhoneEvent = GetComponent <ShakePhoneEvent>(); if (shakePhoneEvent == null) { shakePhoneEvent = base.gameObject.AddComponent <ShakePhoneEvent>(); } shakePhoneEvent.OnShake += OpenDebugLogPanel; GameObject.DontDestroyOnLoad(base.gameObject); }
static int get_reconnectMessage(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name reconnectMessage"); } else { LuaDLL.luaL_error(L, "attempt to index reconnectMessage on a nil value"); } } LuaScriptMgr.Push(L, obj.reconnectMessage); return(1); }