public static float ApplyChargeDamageReduction(this AbstractActor actor, float rawDamage) { Mod.MeleeLog.Debug?.Write($" Adjusting Charge damage:"); return(AbstractActorExtensions.AdjustDamage(actor, rawDamage, ModStats.ChargeTargetDamageReductionMulti)); }
public static float ApplyPunchInstabReduction(this AbstractActor actor, float rawInstab) { Mod.MeleeLog.Debug?.Write($" Adjusting Punch instability:"); return(AbstractActorExtensions.AdjustDamage(actor, rawInstab, ModStats.PunchTargetInstabReductionMulti)); }