public static float ApplyChargeDamageReduction(this AbstractActor actor, float rawDamage)
 {
     Mod.MeleeLog.Debug?.Write($"  Adjusting Charge damage:");
     return(AbstractActorExtensions.AdjustDamage(actor, rawDamage, ModStats.ChargeTargetDamageReductionMulti));
 }
 public static float ApplyPunchInstabReduction(this AbstractActor actor, float rawInstab)
 {
     Mod.MeleeLog.Debug?.Write($"  Adjusting Punch instability:");
     return(AbstractActorExtensions.AdjustDamage(actor, rawInstab, ModStats.PunchTargetInstabReductionMulti));
 }