internal static void GameEnd(List<C3Player> winningteamplayers, List<C3Player> losingteamplayers, string gametype, int winningteamscore, int losingteamscore) { GameEndArgs e = new GameEndArgs(); e.WinningTeamPlayers = winningteamplayers; e.LosingTeamPlayers = losingteamplayers; e.GameType = gametype; e.WinningTeamScore = winningteamscore; e.LosingTeamScore = losingteamscore; if (OnGameEnd != null) OnGameEnd(e); }
internal static void GameEnd(List <C3Player> winningteamplayers, List <C3Player> losingteamplayers, string gametype, int winningteamscore, int losingteamscore) { GameEndArgs e = new GameEndArgs(); e.WinningTeamPlayers = winningteamplayers; e.LosingTeamPlayers = losingteamplayers; e.GameType = gametype; e.WinningTeamScore = winningteamscore; e.LosingTeamScore = losingteamscore; if (OnGameEnd != null) { OnGameEnd(e); } }
public static void OnGameEnd(C3Mod.GameEndArgs e) { int winnings = 0; switch (e.GameType.ToLower()) { case "tdm": { int multiplier = e.WinningTeamScore - e.LosingTeamScore; winnings = CEConfig.TDMReward * multiplier; break; } case "ctf": { winnings = CEConfig.CTFReward; break; } case "1v1": { winnings = GetCEPlayer(e.WinningTeamPlayers[0].TSPlayer.Index).DuelReward *2; break; } case "oneflag": { winnings = CEConfig.OFReward; break; } } foreach (C3Player player in e.WinningTeamPlayers) { if (player.TSPlayer.IsLoggedIn) { EPREvents.PointOperate(ServerPointSystem.ServerPointSystem.GetEPRPlayerByIndex(player.Index), winnings, PointOperateReason.PVPEvent); player.TSPlayer.SendMessage( "You gained " + winnings.ToString() + " " + ServerPointSystem.ServerPointSystem.currname + "s!", Color.Green); } } }