public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID != 0) return 0; int id = packet.ReadInt(); bool result = false; string msg = "ConsortiaApplyLoginHandler.ADD_Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaApplyUserInfo info = new ConsortiaApplyUserInfo(); info.ApplyDate = DateTime.Now; info.ConsortiaID = id; info.ConsortiaName = ""; info.IsExist = true; info.Remark = ""; info.UserID = client.Player.PlayerCharacter.ID; info.UserName = client.Player.PlayerCharacter.NickName; if (db.AddConsortiaApplyUsers(info, ref msg)) { msg = id != 0 ? "ConsortiaApplyLoginHandler.ADD_Success" : "ConsortiaApplyLoginHandler.DELETE_Success"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }