/// <summary> /// Unity Method /// </summary> private void Awake() { InputHandlerEntity data = new InputHandlerEntity(); this.DataEntity = data; Watch(this); }
/// <summary> /// 鼠标右键点击事件 /// </summary> /// <param name="go"></param> private void RightMouseEvent() { InputHandlerEntity data = (InputHandlerEntity)DataEntity; PrefabInfo info; info.nameOfPrefab = names[Random.Range(0, 3)]; info.position = GetWorldPosition(); data.prefabInfo = info; }