/// <summary>
        /// Unity Method
        /// </summary>
        private void Awake()
        {
            InputHandlerEntity data = new InputHandlerEntity();

            this.DataEntity = data;
            Watch(this);
        }
        /// <summary>
        /// 鼠标右键点击事件
        /// </summary>
        /// <param name="go"></param>
        private void RightMouseEvent()
        {
            InputHandlerEntity data = (InputHandlerEntity)DataEntity;
            PrefabInfo         info;

            info.nameOfPrefab = names[Random.Range(0, 3)];
            info.position     = GetWorldPosition();
            data.prefabInfo   = info;
        }