示例#1
0
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         _context?.Dispose();
     }
 }
示例#2
0
 public void TearDown()
 {
     try
     {
         ctx.Dispose();
     }
     catch (Exception) { /*ignore, may fail because of dispose in the middle of a (second) render pass*/ }
 }
示例#3
0
 public void TearDown() => ctx.Dispose();
示例#4
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 public void Teardown()
 {
     testContext.Dispose();
 }
示例#5
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 public void Cleanup()
 {
     _testContext?.Dispose();
 }
示例#6
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 public void DisposeContext()
 {
     _renderedComponent.Dispose();
     _context.Dispose();
 }
示例#7
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 public void DisposeContext()
 {
     _context.Dispose();
 }
示例#8
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 public void Dispose()
 {
     Context?.Dispose();
     Context = null;
 }
示例#9
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 public void Dispose()
 {
     _context?.Dispose();
     _context = null;
 }
示例#10
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 public void Teardown()
 {
     ctx.Dispose();
 }
示例#11
0
 public void TearDown() => _testContext?.Dispose();
示例#12
0
 public void Dispose()
 {
     _context?.Dispose();
 }