protected virtual void Dispose(bool disposing) { if (disposing) { _context?.Dispose(); } }
public void TearDown() { try { ctx.Dispose(); } catch (Exception) { /*ignore, may fail because of dispose in the middle of a (second) render pass*/ } }
public void TearDown() => ctx.Dispose();
public void Teardown() { testContext.Dispose(); }
public void Cleanup() { _testContext?.Dispose(); }
public void DisposeContext() { _renderedComponent.Dispose(); _context.Dispose(); }
public void DisposeContext() { _context.Dispose(); }
public void Dispose() { Context?.Dispose(); Context = null; }
public void Dispose() { _context?.Dispose(); _context = null; }
public void Teardown() { ctx.Dispose(); }
public void TearDown() => _testContext?.Dispose();
public void Dispose() { _context?.Dispose(); }