示例#1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyPostGameCarnageReportEntry" /> class.
 /// </summary>
 /// <param name="standing">Standing of the player.</param>
 /// <param name="score">Score of the player if available.</param>
 /// <param name="player">Identity details of the player.</param>
 /// <param name="characterId">ID of the player&#39;s character used in the activity..</param>
 /// <param name="values">Collection of stats for the player in this activity..</param>
 /// <param name="extended">Extended data extracted from the activity blob..</param>
 public DestinyHistoricalStatsDestinyPostGameCarnageReportEntry(int standing = default(int), DestinyHistoricalStatsDestinyHistoricalStatsValue score = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), DestinyHistoricalStatsDestinyPlayer player = default(DestinyHistoricalStatsDestinyPlayer), long characterId = default(long), Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue> values = default(Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue>), DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData extended = default(DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData))
 {
     this.Standing    = standing;
     this.Score       = score;
     this.Player      = player;
     this.CharacterId = characterId;
     this.Values      = values;
     this.Extended    = extended;
 }
示例#2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyLeaderboardEntry" /> class.
 /// </summary>
 /// <param name="rank">Where this player ranks on the leaderboard. A value of 1 is the top rank..</param>
 /// <param name="player">Identity details of the player.</param>
 /// <param name="characterId">ID of the player&#39;s best character for the reported stat..</param>
 /// <param name="value">Value of the stat for this player.</param>
 public DestinyHistoricalStatsDestinyLeaderboardEntry(int rank = default(int), DestinyHistoricalStatsDestinyPlayer player = default(DestinyHistoricalStatsDestinyPlayer), long characterId = default(long), DestinyHistoricalStatsDestinyHistoricalStatsValue value = default(DestinyHistoricalStatsDestinyHistoricalStatsValue))
 {
     this.Rank        = rank;
     this.Player      = player;
     this.CharacterId = characterId;
     this.Value       = value;
 }