private void SyncStatusRPC(int targetViewID, int fixAtk) { var target = PhotonView.Find(targetViewID).gameObject.GetComponent <IStatus>(); Assert.IsNotNull(target); var flowEntity = new StatusFlowEntity(target, fixAtk); SkillStream.OnNextStatus(flowEntity); }
public static void OnNextStatus(StatusFlowEntity statusFlowEntity) { _statusSubject.OnNext(statusFlowEntity); }