public void AddMaterialProperties(MaterialProperties mat, PhyScalarType triangleType = PhyScalarType.Int32) { btTriangleIndexVertexMaterialArray_addMaterialProperties(_native, mat._native, triangleType); }
public void AddMaterialProperties(MaterialProperties mat) { btTriangleIndexVertexMaterialArray_addMaterialProperties(_native, mat._native); }
public void AddMaterialProperties(MaterialProperties mat, PhyScalarType triangleType) { btTriangleIndexVertexMaterialArray_addMaterialProperties2(_native, mat._native, triangleType); }