public void rayTest(btVector3 rayFromWorld, btVector3 rayToWorld, btRayResultCallback resultCallback) { if (m_disposed) throw new ObjectDisposedException(ToString()); BulletAPI_btCollisionWorld_rayTest(m_handle, rayFromWorld.Handle, rayToWorld.Handle, resultCallback.Handle); }
public void rayTest(btVector3 rayFromWorld, btVector3 rayToWorld, btRayResultCallback resultCallback) { if (m_disposed) { throw new ObjectDisposedException(ToString()); } BulletAPI_btCollisionWorld_rayTest(m_handle, rayFromWorld.Handle, rayToWorld.Handle, resultCallback.Handle); }