public SWIGTYPE_p_btSimulationIslandManager getSimulationIslandManager() { IntPtr cPtr = BulletDynamicsPINVOKE.btDiscreteDynamicsWorld_getSimulationIslandManager__SWIG_0(swigCPtr); SWIGTYPE_p_btSimulationIslandManager ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btSimulationIslandManager(cPtr, false); return(ret); }
internal static HandleRef getCPtr(SWIGTYPE_p_btSimulationIslandManager obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }
internal static HandleRef getCPtr(SWIGTYPE_p_btSimulationIslandManager obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }