static void Main(string[] args) { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.WriteLine("\n"); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.WriteLine("\n"); builder = new MotorcycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); //Wait for user key Console.ReadKey(); }