private void OnEnable() { _facade = (Facade)target; UpdatePreview(); InteractivePreview.Reset(); }
private void OnEnable() { _chimney = target as Chimney; UpdatePreview(); InteractivePreview.Reset(); }
private void OnEnable() { _facade = (Facade)target; UpdatePreview(); InteractivePreview.Reset(); }
private void OnEnable() { _chimney = target as Chimney; UpdatePreview(); InteractivePreview.Reset(); }