/// <summary> /// Draw primitives defined by a sub-array of vertices /// </summary> /// <param name="vertices">Pointer to the vertices</param> /// <param name="start">Index of the first vertex to use in the array</param> /// <param name="count">Number of vertices to draw</param> /// <param name="type">Type of primitives to draw</param> /// <param name="states">Render states to use for drawing</param> public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states) { RenderStates.MarshalData marshaledStates = states.Marshal(); unsafe { fixed(Vertex *vertexPtr = vertices) { sfRenderTexture_drawPrimitives(CPointer, vertexPtr + start, count, type, ref marshaledStates); } } }
unsafe static extern void sfRenderTexture_drawPrimitives(IntPtr CPointer, Vertex *vertexPtr, uint vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);