Пример #1
0
        /// <summary>
        /// Draw primitives defined by a sub-array of vertices
        /// </summary>
        /// <param name="vertices">Pointer to the vertices</param>
        /// <param name="start">Index of the first vertex to use in the array</param>
        /// <param name="count">Number of vertices to draw</param>
        /// <param name="type">Type of primitives to draw</param>
        /// <param name="states">Render states to use for drawing</param>
        public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states)
        {
            RenderStates.MarshalData marshaledStates = states.Marshal();

            unsafe
            {
                fixed(Vertex *vertexPtr = vertices)
                {
                    sfRenderTexture_drawPrimitives(CPointer, vertexPtr + start, count, type, ref marshaledStates);
                }
            }
        }
Пример #2
0
 unsafe static extern void sfRenderTexture_drawPrimitives(IntPtr CPointer, Vertex *vertexPtr, uint vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);