private void OnEnable() { EditorApplication.playModeStateChanged += OnPlayModeChanged; SpriteAuditorUtility.SetMemoryDataDirty(); SpriteAuditorUtility.SetResultViewDirty(); SpriteAuditorUtility.SetSizeCheckThreshold(spriteUsageSizeThreshold); }
private void OnEnable() { EditorApplication.playModeStateChanged += OnPlayModeChanged; SpriteAuditorUtility.SetMemoryDataDirty(); SpriteAuditorUtility.SetResultViewDirty(); isOpen = true; }
private void OnPlayModeChanged(PlayModeStateChange playMode) { switch (playMode) { case PlayModeStateChange.EnteredPlayMode: { StartRecording(); break; } case PlayModeStateChange.ExitingPlayMode: { if (isRecording) { StopRecording(); StoreDatabase(); } break; } case PlayModeStateChange.EnteredEditMode: SpriteAuditorUtility.SetResultViewDirty(); break; } }
public override void DrawFilterOptions() { EditorGUI.BeginChangeCheck(); currentFilter = (Filter)EditorGUILayout.EnumFlagsField("Filter", currentFilter); if (EditorGUI.EndChangeCheck()) { SpriteAuditorUtility.SetResultViewDirty(); } }
private SpriteData GetOrCreateSpriteData(Sprite sprite) { if (TryGetSpriteDataBySprite(sprite, out SpriteData spriteData)) { return(spriteData); } spriteData = new SpriteData(sprite); spritesData.Add(spriteData); SpriteAuditorUtility.SetResultViewDirty(); return(spriteData); }
private SpriteUseData GetOrCreateSpriteUsageData(GameObject instance, string usagePath) { int instanceID = instance.GetInstanceID(); if (TryGetSpriteUsageData(instance, instanceID, usagePath, out SpriteUseData spriteUseData)) { return(spriteUseData); } spriteUseData = new SpriteUseData(instance, instanceID, usagePath); usages.Add(spriteUseData); SpriteAuditorUtility.SetResultViewDirty(); return(spriteUseData); }
private void ReportScene(Scene scene) { if (scene.buildIndex == -1 || string.IsNullOrEmpty(scene.path)) { spriteUsageFlags |= SpriteUsageFlags.UsedOnDontDestroyOrUnknowScene; } else { if (scenesPath.Add(scene.path)) { SpriteAuditorUtility.SetResultViewDirty(); } } }
public void ReportPath(string usagePath, Scene targetScene) { string targetScenePath = targetScene.path; string storagePath = $"{targetScenePath}{PATH_SEPARATOR}{usagePath}"; if (paths.Count == 0) { firstPath = storagePath; } if (paths.Add(storagePath)) { SpriteAuditorUtility.SetResultViewDirty(); } }
private void DrawResults() { if (SpriteAuditorUtility.IsMemoryDataDirty) { LoadOrCreateAtlasResult(); } if (SpriteDatabase == null) { return; } EditorGUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("Results", EditorStyles.toolbarDropDown); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal("Box"); EditorGUI.BeginChangeCheck(); visualizationType = (VisualizationType)GUILayout.SelectionGrid((int)visualizationType, VISUALIZATION_NAMES, 3, EditorStyles.radioButton); if (EditorGUI.EndChangeCheck()) { CreateResultViewByVisualizationType(); SpriteAuditorUtility.SetResultViewDirty(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal("Box"); ResultView.DrawFilterOptions(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal(); if (SpriteAuditorUtility.IsReferencesDirty) { AtlasCacheUtility.ClearAtlasCache(); ResultView.GenerateResults(SpriteDatabase); SpriteAuditorUtility.SetResultViewUpdated(); } ResultView.DrawResults(SpriteDatabase); EditorGUILayout.EndVertical(); }
private void DrawResults() { if (SpriteDatabase == null) { return; } EditorGUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("Results", EditorStyles.toolbarDropDown); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal("Box"); EditorGUI.BeginChangeCheck(); visualizationType = (VisualizationType)GUILayout.SelectionGrid((int)visualizationType, VISUALIZATION_NAMES, 3, EditorStyles.radioButton); if (EditorGUI.EndChangeCheck()) { CreateResultViewByVisualizationType(); SpriteAuditorUtility.ClearSelection(); SpriteAuditorUtility.SetResultViewDirty(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal("Box"); ResultView.DrawFilterOptions(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal(); DrawSearch(); SpriteAuditorBatchAction.DrawBatchActions(); ResultView.DrawResults(SpriteDatabase); EditorGUILayout.EndVertical(); }
private void ClearCache() { EditorPrefs.DeleteKey(ATLAS_AUDITOR_STORAGE_KEY); cachedSpriteDatabase = null; SpriteAuditorUtility.SetResultViewDirty(); }
public static void ScriptsReloaded() { SpriteAuditorUtility.SetMemoryDataDirty(); SpriteAuditorUtility.SetResultViewDirty(); }