public Duelist() { heroTexture = Engine.Engine.GetTexture("Hero/Duelist"); Hero.loadSprite(); heroRole = Classes.Duelist; baseHealth = 275; healthPerLevel = 35; requiredBranchLevel = 30; resetLevel(); resetHealth(); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); abilities[0] = new Mug(); abilities[1] = new Invisibility(); abilities[2] = new Parry(); abilities[3] = new Eviscerate(); Engine.Engine.Log(health.ToString()); }
public Assassin() { heroTexture = Engine.Engine.GetTexture("Hero/Assassin"); Hero.loadSprite(); heroRole = Classes.Assassin; baseHealth = 450; healthPerLevel = 35; requiredBranchLevel = int.MaxValue; resetLevel(); resetHealth(); abilities[0] = new Mug(); abilities[1] = new Invisibility(); abilities[2] = new Parry(); abilities[3] = new Eviscerate(); abilities[4] = new Assassinate(); abilities[5] = new Poison(); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); }