Exemplo n.º 1
0
 public Duelist()
 {
     heroTexture = Engine.Engine.GetTexture("Hero/Duelist");
     Hero.loadSprite();
     heroRole = Classes.Duelist;
     baseHealth = 275;
     healthPerLevel = 35;
     requiredBranchLevel = 30;
     resetLevel();
     resetHealth();
     Enemies.Enemy.UpdateTargets(this);
     Enemies.BossEnemy.UpdateBossTargets(this);
     abilities[0] = new Mug();
     abilities[1] = new Invisibility();
     abilities[2] = new Parry();
     abilities[3] = new Eviscerate();
     Engine.Engine.Log(health.ToString());
 }
Exemplo n.º 2
0
 public Assassin()
 {
     heroTexture = Engine.Engine.GetTexture("Hero/Assassin");
     Hero.loadSprite();
     heroRole = Classes.Assassin;
     baseHealth = 450;
     healthPerLevel = 35;
     requiredBranchLevel = int.MaxValue;
     resetLevel();
     resetHealth();
     abilities[0] = new Mug();
     abilities[1] = new Invisibility();
     abilities[2] = new Parry();
     abilities[3] = new Eviscerate();
     abilities[4] = new Assassinate();
     abilities[5] = new Poison();
     Enemies.Enemy.UpdateTargets(this);
     Enemies.BossEnemy.UpdateBossTargets(this);
 }