private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; for (int i = 0; i < Hands.Length; i++) Hands[i] = new THand(listBox1); TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); Hands[i].DispayHand(); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; String[] names = { "North:", "South:", "East:", "West:" }; for (int i = 0; i < Hands.Length; i++) Hands[i] = new THand(listBox1); TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); //parses in name to display hand Hands[i].DispayHand(names[i]); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; for (int i = 0; i < Hands.Length; i++) { Hands[i] = new THand(listBox1); } TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); Hands[i].DispayHand(); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; String[] names = { "North:", "South:", "East:", "West:" }; for (int i = 0; i < Hands.Length; i++) { Hands[i] = new THand(listBox1); } TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); //parses in name to display hand Hands[i].DispayHand(names[i]); } }