private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; for (int i = 0; i < Hands.Length; i++) Hands[i] = new THand(listBox1); TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); Hands[i].DispayHand(); } }
// creates the deck and deals out the 4 hands from the deck. private void button1_Click(object sender, EventArgs e) { TDeck myDeck = new TDeck(); // create and initialise a new TDeck THand[] myHand = new THand[HANDS]; // create and initialse a THand array listBox1.Items.Clear(); // clear the listBox myDeck.Shuffle(); // shuffle the deckArray // create the 4 handArrays, sort the handArrays and display them for (int i = 0; i < HANDS; i++) { myHand[i] = myDeck.dealHand(i); myHand[i].sortHand(); myHand[i].printHand(listBox1); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; String[] names = { "North:", "South:", "East:", "West:" }; for (int i = 0; i < Hands.Length; i++) Hands[i] = new THand(listBox1); TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); //parses in name to display hand Hands[i].DispayHand(names[i]); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; for (int i = 0; i < Hands.Length; i++) { Hands[i] = new THand(listBox1); } TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); Hands[i].DispayHand(); } }
private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); THand[] Hands = new THand[4]; String[] names = { "North:", "South:", "East:", "West:" }; for (int i = 0; i < Hands.Length; i++) { Hands[i] = new THand(listBox1); } TDeck myDeck = new TDeck(); myDeck.shuffle(); myDeck.Deal(Hands); for (int i = 0; i < Hands.Length; i++) { Hands[i].SortHand(); //parses in name to display hand Hands[i].DispayHand(names[i]); } }