private void gameOverTimer_Tick(object sender, EventArgs e) { //decrease in y-value, the ball is falling down b.GameOverMove(); //Once the ball hits the bottom line, explode into a variety of pieces if (b.y > this.Height - b.size) { ExplosionBs(); gameOverLabel.Text = "Game Over"; } ballcounter++; if (ballcounter == 10) { ExplosionBs(); } Refresh(); }