示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            KeyboardState keyState = Keyboard.GetState();

            if (keyState.IsKeyDown(Keys.Space) && !enterPressed)
            {
                ball.Vector       = new Vector2(-5, -5);
                this.enterPressed = true;
            }
            // TODO: Add your update logic here
            table.Update(gameTime);
            paddle.Update(gameTime);
            ball.Update(gameTime);
            base.Update(gameTime);
        }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            paddle.Update(gameTime);
            ball.Update(gameTime);
            ball.PaddleRebound(paddle);

            foreach (Brick b in bricks)
            {
                b.Update(gameTime);
            }

            for (int k = 0; k < bricks.Count; k++)
            {
                Brick b = bricks[k];

                if (ball.spriteBox.Intersects(b.spriteBox))
                {
                    bricks.RemoveAt(k);
                    ball.BrickRebound(b);
                    k--;
                }
            }

            if (ball.IsGameOver)
            {
                Start();
            }

            Console.WriteLine(bricks.Count);

            base.Update(gameTime);
        }
示例#3
0
 internal void Update(GameTime gameTime)
 {
     paddle.Update(gameTime);
     ball.Update(gameTime);
 }