//spawning based on color private void SpawnBallOnPads(TeamColor team) { if (team == TeamColor.Red) { redBall = redPaddle.SpawnBall(); redPaddle.SubscribeLauncher(LaunchRedBall); } else { blueBall = bluePaddle.SpawnBall(); bluePaddle.SubscribeLauncher(LaunchBlueBall); } }