public void TestGutterGame() { int rolls = 20; int pins = 0; RollMany(rolls, pins); Assert.Equal(0, _g.Score()); }
public void test_rollTwice() { game.Roll(2); game.Roll(3); Assert.AreEqual(5, game.Score()); }
public void PerfectGameShouldGetPerfectScore() { Game game = new Game(); RollMany(game, 12, 10); Assert.AreEqual(300, game.Score()); }
public void AllOnesGameShouldScoreTwenty() { Game game = new Game(); RollMany(game, 20, 1); Assert.AreEqual(20, game.Score()); }
public void AllGutterGameScoreShouldBeZero() { Game game = new Game(); RollsMany(game, 20, 0); Assert.AreEqual(0, game.Score()); }
public void SpareShouldGetNextRollBonus() { Game game = new Game(); game.Roll(2); game.Roll(8); game.Roll(6); RollsMany(game, 18, 0); Assert.AreEqual(22, game.Score()); }
public void Return_0_when_no_pins_striked_down() { var game = new Game(); for (int i = 1; i <= 20; i++) { game.Roll(0); } Assert.AreEqual(0, game.Score()); }
public void StrikeShouldGetTwoRollBonus() { Game game = new Game(); game.Roll(10); game.Roll(2); game.Roll(7); RollsMany(game, 14, 0); Assert.AreEqual(28, game.Score()); }
public void TestForAll0() { for (int i = 0; i < 20; i++) { game.Roll(0); } Assert.Equal(0, game.Score()); }
public void It_should_score_the_number_of_knock_down_pins() { var expectedScore = 14; CreateFrame(6, 8); var score = game.Score(); Assert.True(score == expectedScore); }
public void testGutterGame() { RollMany(20, 0); Assert.AreEqual(0, g.Score()); }
public void TestAll0() { MultipleRolls(20, 0); Assert.AreEqual(0, g.Score()); }
public void TestAllGuterGame() { RollMany(rollCount: 20, pins: 0); Assert.AreEqual(0, g.Score()); }
public void TestGutterGame() { RollMany(20, 0); game.Score().ShouldBe(0); }
public void TestGutterGame() { Setup(); RollMany(20, 0); Assert.AreEqual(0, g.Score()); }
public void TestGutterGame() { RollFrame(0, 0, 10); Assert.AreEqual(g.Score(), 0); }