public void als_de_eerste_frame_een_spare_dan_is_de_frame_score_10() { var game = new Game(); game.Gooi(6); game.Gooi(4); Assert.AreEqual(10, game.ScoreVoorFrame(1)); }
private Game GooiPerfectGame() { var game = new Game(); for(var i=0; i<12;i++) { game.Gooi(10); } return game; }
public void als_de_eerste_3_strikes_dan_is_de_frame_score_van_het_3e_frame_60() { var game = new Game(); game.Gooi(10); game.Gooi(10); game.Gooi(10); Assert.AreEqual(60, game.CurrentScore); }
public void als_de_eerste_frame_een_spare_en_de_3e_gooi_5_dan_is_de_frame_score_van_het_1e_frame_15() { var game = new Game(); game.Gooi(6); game.Gooi(4); game.Gooi(5); Assert.AreEqual(15, game.ScoreVoorFrame(1)); }
public void given_i_have_started_a_new_game() { Game game = null; before = () => game = new Game(); context["And i roll a 5"] = () => { act = () => game.Roll(5); context["And i roll a 5"] = () => { act = () => game.Roll(5); context["And i roll a 5"] = () => { act = () => game.Roll(5); it["My score should now be 20"] = () => game.Score().Should().Be(20); }; }; }; context["And i roll a strike"] = () => { act = () => game.Roll(10); it["My score so far should be 10"] = () => game.Score().Should().Be(10); context["If i then roll two 5"] = () => { act = () => { game.Roll(5); game.Roll(5); }; it["My score should now be 30"] = () => game.Score().Should().Be(30); }; }; }
protected void SetUp() { g = new Game(); }
public void GivenANewBowlingGame() { Game=new Game(); }
private void GooiXFrames0(Game game, int x) { for(var i=0;i<(x*2);i++) { game.Gooi(0); } }
private void Gooi9Frames0(Game game) { GooiXFrames0(game,9); }
public void Throw2PinsShouldSetScore2() { var game = new Game(); game.Gooi(2); Assert.AreEqual(2, game.CurrentScore); }
public void Throw1PinsShouldSetScore1() { var game = new BowlingGame.Game(); game.Gooi(1); Assert.AreEqual(1, game.CurrentScore); }
public void Setup() { _game = new Game(); _frames = 10; }
public void ThrowTwoConsecutive1PinsGivesScoreForFrame1Is2() { var game = new Game(); game.Gooi(1); game.Gooi(1); Assert.AreEqual(2, game.ScoreVoorFrame(1)); }
public void ThrowThreeConsecutive1PinsGivesScoreForFrame2Is3() { var game = new Game(); game.Gooi(1); game.Gooi(1); game.Gooi(1); Assert.AreEqual(3, game.ScoreVoorFrame(2)); }
public void ThrowStrikeAnd1And1ShouldSetScoreForFrame1To12() { var game = new Game(); game.Gooi(10); game.Gooi(1); game.Gooi(1); Assert.AreEqual(12, game.ScoreVoorFrame(1)); }
public void ThrowSpareAnd1ShouldSetScoreForFrame1To11() { var game = new Game(); game.Gooi(4); game.Gooi(6); game.Gooi(1); Assert.AreEqual(11, game.ScoreVoorFrame(1)); }
public void ThrowPerfectGameShouldSetScoreTo300() { var game = new Game(); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); game.Gooi(10); // Assert.AreEqual(300, game.ScoreVoorFrame(10)); Assert.AreEqual(300, game.CurrentScore); }
public void Throw2ConsecutiveRegularScoresShouldSum() { var game = new Game(); game.Gooi(1); game.Gooi(1); Assert.AreEqual(2, game.CurrentScore); }
public void ThrowOnlySpareShouldSetScoreTo10() { var game = new Game(); game.Gooi(4); game.Gooi(6); Assert.AreEqual(10, game.ScoreVoorFrame(1)); }
public GameManager(Game game) { this.Game = game; }
public void Setup() { game = new BowlingGame.Game(); }
public void Throw1PinsGivesScoreForFrame1Is1() { var game = new Game(); game.Gooi(1); Assert.AreEqual(1, game.ScoreVoorFrame(1)); }
public void TearDown() { _game = null; _frames = 0; }
public void NewGameShouldSetCurrentScore0() { var game = new Game(); Assert.AreEqual(0, game.CurrentScore); }
public void ThrowLessThanZeroShouldGiveException() { var game = new BowlingGame.Game(); game.Gooi(-1); }
public void Throw2ConsecutiveStrikesAnd1ShouldSetScoreForFrame1To21() { var game = new Game(); game.Gooi(10); game.Gooi(10); game.Gooi(1); Assert.AreEqual(21, game.ScoreVoorFrame(1)); }
public void SetUp() { game = new Game(); }
public void SetUp() { _g = new Game(); }
private Game GooiVoorbeeldSpel() { var game = new Game(); foreach(var score in VoorbeeldSpelScores) { game.Gooi(score); } return game; }
public GameTests() { _game = new Game(); }