public void SellToInvestors(double multiplier = 1.0) { double value = GetSecuritiesCountFromInvestors(); double addedSecurities = Math.Floor(value) * multiplier; Services.PlayerService.AddSecurities(addedSecurities.ToCurrencyNumber()); AllowSellTime = Services.TimeService.UnixTimeInt + KSellCooldownInterval; //Services.GenerationService.MakeGeneratorsManual(); Services.SaveService.ResetByInvestors(); RemoveTries(1); GameEvents.OnBusinessWasSoldToInvestors(Services.PlanetService.CurrentPlanet.Id, addedSecurities, Services.TimeService.UnixTimeInt - StartTime); StartTime = Services.TimeService.UnixTimeInt; Player.LegacyPlayerData.Save(); }