/// <summary> /// remove the menu, resize the window, remove border, and maximize /// </summary> public static void MakeWindowBorderless(ProcessDetails processDetails, Forms.MainWindow frmMain, IntPtr targetWindow, Rectangle targetFrame, Favorites.Favorite favDetails) { // Automatically match a window to favorite details, if that information is available. // Note: if one is not available, the default settings will be used as a new Favorite() object. // Automatically match this window to a process // Failsafe to prevent rapid switching, but also allow a few changes to the window handle (to be persistent) if (processDetails != null) if (processDetails.MadeBorderless) if ((processDetails.MadeBorderlessAttempts > 3) || (!processDetails.WindowHasTargetableStyles)) return; // If no target frame was specified, assume the entire space on the primary screen if ((targetFrame.Width == 0) || (targetFrame.Height == 0)) targetFrame = Screen.FromHandle(targetWindow).Bounds; // Get window styles WindowStyleFlags styleCurrentWindow_standard = Native.GetWindowLong(targetWindow, WindowLongIndex.Style); WindowStyleFlags styleCurrentWindow_extended = Native.GetWindowLong(targetWindow, WindowLongIndex.ExtendedStyle); // Compute new styles (XOR of the inverse of all the bits to filter) WindowStyleFlags styleNewWindow_standard = ( styleCurrentWindow_standard & ~( WindowStyleFlags.Caption // composite of Border and DialogFrame // | WindowStyleFlags.Border // | WindowStyleFlags.DialogFrame | WindowStyleFlags.ThickFrame | WindowStyleFlags.SystemMenu | WindowStyleFlags.MaximizeBox // same as TabStop | WindowStyleFlags.MinimizeBox // same as Group ) ); WindowStyleFlags styleNewWindow_extended = ( styleCurrentWindow_extended & ~( WindowStyleFlags.ExtendedDlgModalFrame | WindowStyleFlags.ExtendedComposited | WindowStyleFlags.ExtendedWindowEdge | WindowStyleFlags.ExtendedClientEdge | WindowStyleFlags.ExtendedLayered | WindowStyleFlags.ExtendedStaticEdge | WindowStyleFlags.ExtendedToolWindow | WindowStyleFlags.ExtendedAppWindow ) ); // Should have process details by now if (processDetails != null) { // Save original details on this window so that we have a chance at undoing the process processDetails.OriginalStyleFlags_Standard = styleCurrentWindow_standard; processDetails.OriginalStyleFlags_Extended = styleCurrentWindow_extended; Native.RECT rect_temp = new Native.RECT(); Native.GetWindowRect(processDetails.WindowHandle, out rect_temp); processDetails.OriginalLocation = new Rectangle(rect_temp.Left, rect_temp.Top, rect_temp.Right - rect_temp.Left, rect_temp.Bottom - rect_temp.Top); } // remove the menu and menuitems and force a redraw if (favDetails.RemoveMenus) { // unfortunately, menus can't be re-added easily so they aren't removed by default anymore IntPtr menuHandle = Native.GetMenu(targetWindow); if (menuHandle != IntPtr.Zero) { int menuItemCount = Native.GetMenuItemCount(menuHandle); for (int i = 0; i < menuItemCount; i++) Native.RemoveMenu(menuHandle, 0, MenuFlags.ByPosition | MenuFlags.Remove); Native.DrawMenuBar(targetWindow); } } // auto-hide the Windows taskbar (do this before resizing the window) if (favDetails.HideWindowsTaskbar) { Native.ShowWindow(frmMain.Handle, WindowShowStyle.ShowNoActivate); if (frmMain.WindowState == FormWindowState.Minimized) frmMain.WindowState = FormWindowState.Normal; Manipulation.ToggleWindowsTaskbarVisibility(Tools.Boolstate.False); } // auto-hide the mouse cursor if (favDetails.HideMouseCursor) Manipulation.ToggleMouseCursorVisibility(frmMain, Tools.Boolstate.False); // update window styles Native.SetWindowLong(targetWindow, WindowLongIndex.Style, styleNewWindow_standard); Native.SetWindowLong(targetWindow, WindowLongIndex.ExtendedStyle, styleNewWindow_extended); // update window position if (favDetails.SizeMode != Favorites.Favorite.SizeModes.NoChange) { if ((favDetails.SizeMode == Favorites.Favorite.SizeModes.FullScreen) || (favDetails.PositionW == 0) || (favDetails.PositionH == 0)) { // Set the window size to the biggest possible, using bounding adjustments Native.SetWindowPos ( targetWindow, 0, targetFrame.X + favDetails.OffsetL, targetFrame.Y + favDetails.OffsetT, targetFrame.Width - favDetails.OffsetL + favDetails.OffsetR, targetFrame.Height - favDetails.OffsetT + favDetails.OffsetB, SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoOwnerZOrder | SetWindowPosFlags.NoSendChanging ); // And auto-maximize if (favDetails.ShouldMaximize) Native.ShowWindow(targetWindow, WindowShowStyle.Maximize); } else { // Set the window size to the exact position specified by the user Native.SetWindowPos ( targetWindow, 0, favDetails.PositionX, favDetails.PositionY, favDetails.PositionW, favDetails.PositionH, SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoOwnerZOrder | SetWindowPosFlags.NoSendChanging ); } } // Set topmost if (favDetails.TopMost) { Native.SetWindowPos ( targetWindow, Native.HWND_TOPMOST, 0, 0, 0, 0, SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoMove | SetWindowPosFlags.NoSize | SetWindowPosFlags.NoSendChanging ); } // Make a note that we attempted to make the window borderless if (processDetails != null) { processDetails.MadeBorderless = true; processDetails.MadeBorderlessAttempts++; } if (Program.Steam_Loaded) BorderlessGamingSteam.Achievement_Unlock(0); return; }
private void RefreshFavoritesList(Favorites.Favorite fav = null) { //refreshing is done through observables so this method just readds the favorite //to make it look like it updated and because i dont want to change all that code controller.Favorites.Add(fav); }
/// <summary> /// remove the menu, resize the window, remove border, and maximize /// </summary> private void RemoveBorder_ToSpecificScreen(IntPtr hWnd, Screen screen, Favorites.Favorite favDetails = null) { Manipulation.MakeWindowBorderless(this, hWnd, screen.Bounds, favDetails); }
/// <summary> /// remove the menu, resize the window, remove border, and maximize /// </summary> private void RemoveBorder_ToSpecificRect(IntPtr hWnd, Rectangle targetFrame, Favorites.Favorite favDetails = null) { Manipulation.MakeWindowBorderless(this, hWnd, targetFrame, favDetails); }
/// <summary> /// remove the menu, resize the window, remove border, and maximize /// </summary> private void RemoveBorder(IntPtr hWnd, Favorites.Favorite favDetails = null) { Manipulation.MakeWindowBorderless(this, hWnd, new Rectangle(), favDetails); }
private void RefreshFavoritesList(Favorites.Favorite fav = null) { if (fav != null) Favorites.AddFavorite(fav); this.lstFavorites.DataSource = null; this.lstFavorites.DataSource = Favorites.List; }