/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mFlower.Draw(); foreach (var p in mPlane) { p.Draw(); } mHero.Draw(); FontSupport.PrintStatus("Collisions Bound(" + mHeroBoundCollision + ") Pixel(" + mHeroPixelCollision + ")", null); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { chao.Draw(); Redes.Draw(); mFlower.Draw(); EntradaEdificio.Draw(); foreach (var p in mPlane) { p.Draw(); } mHero.Draw(); if (mHeroPixelCollision) { mHeroTarget.Draw(); } FontSupport.PrintStatus("Collisions Bound(" + mHeroBoundCollision + ") Pixel(" + mHeroPixelCollision + ")", null); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); mAnotherHero.Draw(); }