/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public void DrawGame()
        {
            mFlower.Draw();
            foreach (var p in mPlane)
            {
                p.Draw();
            }
            mHero.Draw();

            FontSupport.PrintStatus("Collisions Bound(" +
                                    mHeroBoundCollision + ") Pixel(" +
                                    mHeroPixelCollision + ")", null);
        }
Beispiel #2
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        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public void DrawGame()
        {
            chao.Draw();
            Redes.Draw();
            mFlower.Draw();
            EntradaEdificio.Draw();
            foreach (var p in mPlane)
            {
                p.Draw();
            }
            mHero.Draw();

            if (mHeroPixelCollision)
            {
                mHeroTarget.Draw();
            }

            FontSupport.PrintStatus("Collisions Bound(" +
                                    mHeroBoundCollision + ") Pixel(" +
                                    mHeroPixelCollision + ")", null);
        }
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 public void DrawGame()
 {
     mHero.Draw();
     mAnotherHero.Draw();
 }