static void CreateDragbonBoneByDir_UnitySprite() { DragonBoneArmatureEditor editor = CreateDragonBoneByDir(Bone2DSetupEditor.DisplayType.SpriteRender); if (editor) { editor.OnWizardCreate(); DestroyImmediate(editor); } }
static void CreateDragbonBoneByDir_UIImage() { DragonBoneArmatureEditor editor = CreateDragonBoneByDir(Bone2DSetupEditor.DisplayType.UGUIImage); if (editor) { editor.OnWizardCreate(); DestroyImmediate(editor); } }
static void CreateDragbonBoneByDir_SpriteFrame() { DragonBoneArmatureEditor editor = CreateDragonBoneByDir(Bone2DSetupEditor.DisplayType.Default); if (editor) { editor.OnWizardCreate(); DestroyImmediate(editor); } }