public override void Update(float elapsed) { _active = true; _triggerTime += elapsed; if (_triggerTime > 0.25f) { _triggerTime -= 0.25f; _visibleBlank = !_visibleBlank; } if (!IsEnabled) { return; } _inputController.Update(Game.Keyboard, elapsed); }
public void Update(float elapsedTime) { _inputController.Update(Game.Keyboard, elapsedTime); }