public void Delete(Hole model) { using (var context = new BolfTrackerContext()) { context.Holes.Remove(model); context.SaveChanges(); } }
public void Delete(PlayerHoleStatistics model) { using (var context = new BolfTrackerContext()) { context.PlayerHoleStatistics.Remove(model); context.SaveChanges(); } }
public void Delete(GameStatistics model) { using (var context = new BolfTrackerContext()) { context.GameStatistics.Remove(model); context.SaveChanges(); } }
public void Update(Player player) { using (var context = new BolfTrackerContext()) { context.Entry <Player>(player).State = EntityState.Modified; context.SaveChanges(); } }
public void Add(PlayerRivalryStatistics model) { using (var context = new BolfTrackerContext()) { context.PlayerRivalryStatistics.Attach(model); context.Entry(model).State = EntityState.Added; context.SaveChanges(); } }
public void Add(Hole model) { using (var context = new BolfTrackerContext()) { context.Holes.Attach(model); context.Entry(model).State = EntityState.Added; context.SaveChanges(); } }
public void Delete(GameStatistics model) { using (var context = new BolfTrackerContext()) { context.GameStatistics.Attach(model); context.GameStatistics.Remove(model); context.SaveChanges(); } }
public void Add(Shot shot) { using (var context = new BolfTrackerContext()) { context.Shots.Attach(shot); context.Entry(shot).State = EntityState.Added; context.SaveChanges(); } }
public void Delete(Game model) { using (var context = new BolfTrackerContext()) { context.Games.Attach(model); context.Games.Remove(model); context.SaveChanges(); } }
public void Update(Player player) { using (var context = new BolfTrackerContext()) { context.Entry<Player>(player).State = EntityState.Modified; context.SaveChanges(); } }