Exemplo n.º 1
0
 public void Delete(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Remove(model);
         context.SaveChanges();
     }
 }
Exemplo n.º 2
0
 public void Delete(PlayerHoleStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.PlayerHoleStatistics.Remove(model);
         context.SaveChanges();
     }
 }
 public void Delete(GameStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.GameStatistics.Remove(model);
         context.SaveChanges();
     }
 }
Exemplo n.º 4
0
 public void Update(Player player)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Entry <Player>(player).State = EntityState.Modified;
         context.SaveChanges();
     }
 }
Exemplo n.º 5
0
 public void Delete(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Remove(model);
         context.SaveChanges();
     }
 }
 public void Add(PlayerRivalryStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.PlayerRivalryStatistics.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
 public void Add(PlayerRivalryStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.PlayerRivalryStatistics.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
Exemplo n.º 8
0
 public void Add(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
 public void Delete(GameStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.GameStatistics.Attach(model);
         context.GameStatistics.Remove(model);
         context.SaveChanges();
     }
 }
Exemplo n.º 10
0
 public void Add(Shot shot)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Shots.Attach(shot);
         context.Entry(shot).State = EntityState.Added;
         context.SaveChanges();
     }
 }
Exemplo n.º 11
0
 public void Add(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
Exemplo n.º 12
0
 public void Delete(Game model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Games.Attach(model);
         context.Games.Remove(model);
         context.SaveChanges();
     }
 }
Exemplo n.º 13
0
 public void Add(Shot shot)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Shots.Attach(shot);
         context.Entry(shot).State = EntityState.Added;
         context.SaveChanges();
     }
 }
Exemplo n.º 14
0
 public void Update(Player player)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Entry<Player>(player).State = EntityState.Modified;
         context.SaveChanges();
     }
 }